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	<title>Bottom Line Performance</title>
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	<link>http://www.bottomlineperformance.com</link>
	<description>The Right Learning Solution!</description>
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		<title>How to Design Learning Games With Knowledge Guru (Free Webinar)</title>
		<link>http://www.bottomlineperformance.com/how-to-design-learning-games-with-knowledge-guru-free-webinar/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-design-learning-games-with-knowledge-guru-free-webinar</link>
		<comments>http://www.bottomlineperformance.com/how-to-design-learning-games-with-knowledge-guru-free-webinar/#comments</comments>
		<pubDate>Tue, 21 May 2013 07:06:02 +0000</pubDate>
		<dc:creator>Sharon Boller</dc:creator>
				<category><![CDATA[game based learning]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[Knowledge Guru]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Webinar]]></category>
		<category><![CDATA[game-based learning]]></category>
		<category><![CDATA[learning games]]></category>
		<category><![CDATA[webinar]]></category>

		<guid isPermaLink="false">http://www.bottomlineperformance.com/?p=6967</guid>
		<description><![CDATA[You&#8217;ve asked for it &#8211; and now we&#8217;ve delivered! You can now create your own Knowledge Guru games. We are offering a free webinar to help you get started creating amazing games using our Game Creation Wizard. It&#8217;s currently available &#8230; <a href="http://www.bottomlineperformance.com/how-to-design-learning-games-with-knowledge-guru-free-webinar/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ve asked for it &#8211; and now we&#8217;ve delivered! You can now create your own <a title="The Knowledge Guru learning game engine" href="https://www.theknowledgeguru.com" target="_blank">Knowledge Guru games</a>. We are offering a free webinar to help you get started creating amazing games using our Game Creation Wizard. It&#8217;s currently available to<a title="Knowledge Guru - Free Trial" href="http://theknowledgeguru.com/free-trial" target="_blank"> try free for 30 days.</a></p>
<p style="text-align: center;"><a href="http://theknowledgeguru.com/kguruwordpressblog/wp-content/uploads/2013/05/KGuru_AdminScreen_20130514.png"><img class="aligncenter  wp-image-690" title="Knowledge Guru Game Creation Wizard and Admin Menu" src="http://theknowledgeguru.com/kguruwordpressblog/wp-content/uploads/2013/05/KGuru_AdminScreen_20130514.png" alt="Knowledge Guru Game Creation Wizard and Admin Tool" width="705" height="454" /></a></p>
<p>Not familiar with <strong>Knowledge Guru</strong>? Knowledge Guru is a game engine that lets you create quiz-style games that leverage the principles of repetition and spaced learning to help people learn facts fast &#8211; and remember them over time. It&#8217;s an ideal tool for reinforcing training that has already been delivered &#8211; or for offering content that would be brutal if presented as a set of PowerPoints or Click NEXT to Continue training.</p>
<p style="text-align: center;"><a href="http://theknowledgeguru.com/kguruwordpressblog/wp-content/uploads/2013/05/KGuru_Dashboard.png"><img class="aligncenter  wp-image-689" src="http://theknowledgeguru.com/kguruwordpressblog/wp-content/uploads/2013/05/KGuru_Dashboard-1024x657.png" alt="Knowledge Guru dashboard" width="686" height="440" /></a></p>
<h4> What We&#8217;ll Cover</h4>
<p>If you are curious as to how quickly you can put together an engaging game for learners, join us for this Quick Start webinar. Here&#8217;s what we&#8217;ll share:</p>
<ul>
<li><span style="line-height: 13px;">The basics of the tool &#8211; how to create a game with up to four topics, learning objectives and questions.</span></li>
<li>How to design a game that actually helps people learn (amazing concept, we know!)</li>
<li>The do&#8217;s and don&#8217;ts of writing game questions &#8211; what question styles most engage people and what kinds of question writing techniques to avoid (like the plague, avoid).</li>
<li>How to test your game (nothing more embarrassing than launching &#8211; and discovering you have a question that reads, &#8220;Placeholder text for question here&#8221; instead of a bona fide question).</li>
<li>How to launch a game to your players.</li>
<li>How to assess player performance &#8211; and identify possible areas where they need more help.</li>
<li>How to encourage spaced learning via the Guru Grab Bag competition.</li>
</ul>
<p>If you want to dip a toe into game-based learning &#8211; and need a tool that can help you rapidly create an engaging, social game &#8211; join us. We&#8217;ll show you how simply and quickly you can create a compelling learning game that gets measurable results.</p>
<p>You can register for the webinar on the <a href="http://theknowledgeguru.com/webinars/how-to-design-learning-games-with-knowledge-guru-june/" target="_blank">Knowledge Guru website.</a></p>
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		<slash:comments>0</slash:comments>
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		<title>Game Based Learning Efficacy and ROI (INFOGRAPHIC)</title>
		<link>http://www.bottomlineperformance.com/game-based-learning-efficacy-and-roi-infographic/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=game-based-learning-efficacy-and-roi-infographic</link>
		<comments>http://www.bottomlineperformance.com/game-based-learning-efficacy-and-roi-infographic/#comments</comments>
		<pubDate>Sat, 18 May 2013 09:27:55 +0000</pubDate>
		<dc:creator>Jake Huhn</dc:creator>
				<category><![CDATA[game based learning]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[Knowledge Guru]]></category>
		<category><![CDATA[game-based learning]]></category>

		<guid isPermaLink="false">http://www.bottomlineperformance.com/?p=7170</guid>
		<description><![CDATA[Our team has always embraced game based learning and gamification– even before exciting events like the launch of our brand new Knowledge Guru Game Creation Wizard. It&#8217;s our mission to provide the best learning solutions for our clients, and because of that we&#8217;ve &#8230; <a href="http://www.bottomlineperformance.com/game-based-learning-efficacy-and-roi-infographic/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Our team has always embraced game based learning and gamification– even before exciting events like the launch of our brand new <a href="http://theknowledgeguru.com/how-it-works/" target="_blank">Knowledge Guru Game Creation Wizard</a>. It&#8217;s our mission to provide the best <a title="Learning and eLearning Solutions" href="http://www.bottomlineperformance.com/work-we-do/" target="_blank">learning solutions</a> for our clients, and because of that we&#8217;ve gathered an extensive amount of information on the subject— information that we&#8217;d like to share with you.</p>
<p><a href="http://theknowledgeguru.com/game-based-learning-infographic/"><img class="alignnone size-full wp-image-7171" title="infographic promo" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/infographic-promo.jpg" alt="" width="750" /></a></p>
<p>So the Knowledge Guru team got to work on <a title="Game Based Learning Infographic" href="http://theknowledgeguru.com/game-based-learning-infographic/" target="_blank">Getting the Facts on Game Based Learning</a>, a really cool infographic we put together to educate the Instructional Design community on game based learning. It&#8217;s also a great tool for instructional designers to start spreading the word on the efficacy of game based learning and gamification, because the more information there is out there, the more confident clients will be in a game based learning solution.</p>
<p><strong>Click the image below to view the infographic.</strong></p>
<p><a href="http://theknowledgeguru.com/game-based-learning-infographic/"><img class="alignnone size-full wp-image-7172" title="Infographic Preview" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/Screen-Shot-2013-05-16-at-2.21.40-PM.png" alt="" width="750" height="258" /></a></p>
<p>And now we&#8217;ve finally finished the project. We debuted the infographic on the brand new <a title="Learning Game Design, Game Based Learning" href="http://theknowledgeguru.com/blog/" target="_blank">Learning Game Design Blog</a>. You can <a href="http://theknowledgeguru.com/game-based-learning-infographic/" target="_blank">view the infographic here.</a></p>
]]></content:encoded>
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		<title>This Week on #TalkTech: Big Data in Education, Gamification, and the Workplace</title>
		<link>http://www.bottomlineperformance.com/talktech-big-data-education-gamification-workplace/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=talktech-big-data-education-gamification-workplace</link>
		<comments>http://www.bottomlineperformance.com/talktech-big-data-education-gamification-workplace/#comments</comments>
		<pubDate>Thu, 16 May 2013 12:53:01 +0000</pubDate>
		<dc:creator>Jake Huhn</dc:creator>
				<category><![CDATA[Social Learning]]></category>
		<category><![CDATA[talktech]]></category>

		<guid isPermaLink="false">http://www.bottomlineperformance.com/?p=7022</guid>
		<description><![CDATA[#TalkTech is the “flipped” approach to Twitter chats. We publish all the topics a few hours before the chat so you can show up at 3 pm EST / 12 pm PST on Thursdays ready to discuss. We discuss three topics &#8230; <a href="http://www.bottomlineperformance.com/talktech-big-data-education-gamification-workplace/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>#TalkTech is the “flipped” approach to Twitter chats.</strong> We publish all the topics a few hours before the chat so you can show up at 3 pm EST / 12 pm PST on Thursdays ready to discuss. We discuss three topics a week and the chat lasts around 30 minutes.</p>
<p>We’re shaking things up in 2013 here at #TalkTech! Every couple of weeks, a guest curator will be picking our topics and leading the discussion. Not much will change format-wise… we’ll still publish the weekly post here and the topics will still be tweeted by <a href="http://twitter.com/blpindy" target="_blank">@BLPIndy</a>, but a guest curator (besides yours truly) will pick the topics and be ready to lead the conversation during the chat. This week’s curator is <a href="http://www.bottomlineperformance.com/about-us/meet-our-team/laura-fletcher/" target="_blank">Laura Fletcher</a>, Learning Designer at BLP. If you are interested in being a guest curator for TalkTech, <a href="http://twitter.com/steveboller" target="_blank">let me know!</a></p>
<div id="attachment_7159" class="wp-caption alignnone" style="width: 859px"><img class=" wp-image-7159" title="Gamification" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/Gamification-and-big-data.jpg" alt="" width="849" height="321" /><p class="wp-caption-text">How can we use the data collected in learning games?</p></div>
<p><strong>What are some of the potential pitfalls of using big data in education?</strong></p>
<p>Nowadays, the world socializes, works, plays, learns, and consumes virtually.  All of that activity is being recorded out there in the void, and by tapping into that data, individuals, governments, and corporations can gain insight into nearly all aspects of human behavior. If that sounds like a double-edged sword, you’re right, and we’re only scratching the surface of what we can learn from big data. What are some of the risks you can see to using big data within the education sphere?</p>
<p><a href="http://remakelearning.org/blog/2013/04/12/using-big-data-to-improve-learning/" target="_blank">Using Big Data to Improve Learning</a></p>
<p><strong>How can we use the data collected in (learning) games?</strong></p>
<p>In a typical day, online game developer Zynga processes one petabyte of game data, and runs 3,000 reports to optimize and improve their products. (I hear that a petabyte is equivalent to 500 million pages of printed text—serious bathroom reading.) In the case of learning games, how can we apply the power of big data to improve our products as well as the user experience?</p>
<p><a href="http://www.bigdata-startups.com/gamification-is-the-friendly-scout-of-big-data/" target="_blank">Gamification is the friendly scout of big data</a></p>
<p><strong>What role does self-quantification and big data have in the workplace?</strong></p>
<p>Self-quantification is all about tracking your habits—whether exercise, sleep, nutrition, or other behaviors—with a goal of self-improvement. You’re already participating if you weigh yourself regularly or wear a pedometer. However, the surge of available apps for self-quantification makes this movement a big data goldmine. With people seeing such great results in their personal lives, how can we bring the quantified self (and associated data) into the workplace to improve engagement or performance?</p>
<p><a href="http://www.gamification.co/2013/03/12/how-companies-use-big-data-and-the-quantified-self/" target="_blank">How Companies Use Big Data &amp; The Quantified Self Movement For Insight</a></p>
<p>If you’re new to Twitter chats, don’t forget about awesome tools such as <a href="http://tweetchat.com/" data-bitly-type="bitly_hover_card">Tweetchat.com</a> that automatically save the hashtag and help you focus on the conversation!</p>
<p><script type="text/javascript" src="//storify.com/BLPindy/talktech-5-16-13.js?template=slideshow"></script></p>
<p><noscript>[&lt;a href="//storify.com/BLPindy/talktech-5-16-13" target="_blank"&gt;View the story "#TalkTech 5/16/13" on Storify&lt;/a&gt;]</noscript></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Knowledge Guru Game Creation Wizard Unveiled at ASTD ICE</title>
		<link>http://www.bottomlineperformance.com/knowledge-guru-game-creation-wizard-unveiled-at-astd-ice/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=knowledge-guru-game-creation-wizard-unveiled-at-astd-ice</link>
		<comments>http://www.bottomlineperformance.com/knowledge-guru-game-creation-wizard-unveiled-at-astd-ice/#comments</comments>
		<pubDate>Tue, 14 May 2013 08:00:23 +0000</pubDate>
		<dc:creator>Steve Boller</dc:creator>
				<category><![CDATA[BLP News]]></category>
		<category><![CDATA[game based learning]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[Knowledge Guru]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[blp news]]></category>
		<category><![CDATA[game-based learning]]></category>
		<category><![CDATA[learning games]]></category>

		<guid isPermaLink="false">http://www.bottomlineperformance.com/?p=6962</guid>
		<description><![CDATA[We are taking our show on the road to ASTD ICE, May 20 &#8211; 22 in Dallas, Texas to unveil the Knowledge Guru Game Creation Wizard. It takes the guesswork out of game based learning with a proven game design &#8230; <a href="http://www.bottomlineperformance.com/knowledge-guru-game-creation-wizard-unveiled-at-astd-ice/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<table width="80%">
<colgroup>
<col width="50%" />
<col width="50%" /></colgroup>
<tbody>
<tr>
<td style="padding: 8px;" colspan="2"><a href="http://theknowledgeguru.com/free-trial"><img class="alignnone  wp-image-7051" title="Knowledge Guru Game Creation Wizard - Free Trial" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/GameCreationWizardBanner1.jpg" alt="Knowledge Guru Game Creation Wizard - Free Trial" width="750" height="189" /></a></td>
</tr>
<tr>
<td style="padding: 8px;" colspan="2"><img class="alignright size-thumbnail wp-image-7052" title="ASTD ICE 2013 - Knowledge Guru Game Creator Launch" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/ASTDICElogo-150x150.jpg" alt="ASTD ICE 2013 - Knowledge Guru Game Creator Launch" width="150" height="150" />We are taking our show on the road to ASTD ICE, May 20 &#8211; 22 in Dallas, Texas to unveil the <strong>Knowledge Guru Game Creation Wizard. </strong>It takes the guesswork out of game based learning with a proven game design you can use for your instructional games. The Wizard allows users to create and edit their own <a title="The Knowledge Guru" href="http://theknowledgeguru.com" target="_blank">Knowledge Guru</a> games.The beta version is live now&#8230;. and version 1.0 will be live in June.In the past, Knowledge Guru clients have relied on us to design and develop their games for them. Now, clients can purchase a complete do-it-yourself game based learning experience. <strong>Stop by Booth 1818 to learn more&#8230; </strong>and take advantage of a 30 day trial. If you set up your trial while we are in our Beta period, you will reserve special introductory pricing should you decide to purchase the full version.</td>
</tr>
<tr>
<td style="padding: 8px;" colspan="2">
<h4>All About Knowledge Guru™</h4>
</td>
</tr>
<tr>
<td style="padding: 8px;" colspan="2"><strong>Game Based Learning just got easier&#8230;and less expensive.</strong></td>
</tr>
<tr>
<td style="padding: 8px;" colspan="2"><img class="alignleft  wp-image-7048" style="border: 0px;" title="Game Creation Wizard " src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/WizardHat.png" alt="Game Creation Wizard " width="60" height="60" />Our learning game engine gives you a tried and true game design to teach your fact based content. The game is built around the principles of spaced learning and repetition, so learners will remember content for the long haul.  The Game Creation Wizard is easy to use and streamlines development. Create your games quickly and make edits to your content as needed. <a title="Learn more about Knowledge Guru" href="http://theknowledgeguru.com/free-trial/" target="_blank">Learn more.</a></td>
</tr>
<tr>
<td style="padding: 8px;" colspan="2"><strong>Purchase Power-ups to customize your games&#8230; or have us design a game you.</strong></td>
</tr>
<tr>
<td style="padding: 8px;" colspan="2"><img class="alignleft  wp-image-7048" style="border: 0px;" title="Game Creation Wizard " src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/WizardHat.png" alt="Game Creation Wizard " width="60" height="60" />Most of our Knowledge Guru clients have had us build their games for them. This option works great if you typically outsource your learning design, while the Game Creation Wizard is ideal for in-house instructional design teams. <strong>Power-Ups</strong> such as custom graphics, branding, and short consultations are designed to enhance your game without blowing the budget. You can request Power-Ups right from the admin dashboard. <a title="Learn More About Knowledge Guru" href="http://theknowledgeguru.com/free-trial/" target="_blank">Learn More.</a></td>
</tr>
<tr>
<td style="padding: 8px;" colspan="2"><strong>Try it free for 30 days&#8230; then take advantage of the ASTD ICE special rate.</strong></td>
</tr>
<tr>
<td style="padding: 8px;" colspan="2"><img class="alignleft  wp-image-7048" style="border: 0px;" title="Game Creation Wizard " src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/WizardHat.png" alt="Game Creation Wizard " width="60" height="60" />Lots of people are just getting started with game based learning. That&#8217;s why Knowledge Guru is free to try for 30 days. Start building your game and see what you think of the Game Creation Wizard and we&#8217;ll activate your subscription when you&#8217;re ready to buy. Use the promo code <strong>ASTDGURU13 </strong>when you request your trial to secure the <strong>special introductory price of $399</strong> for a single game. After the beta period, games will cost $649. <a href="http://theknowledgeguru.com/free-trial" target="_blank">Learn more.</a></td>
</tr>
<tr>
<td style="padding: 8px;" colspan="2"><div id="camera_knowledge-guru-game-creation-wizard" class="camera_wrap camera_petroleum_skin camera_commands_emboss pattern_transparent" data-height="65 " data-heightsign="% " data-minheight="200 " data-portrait="0" data-alignment="center" data-fx="scrollLeft" data-easing="easeInOutExpo" data-time="7000" data-transperiod="1500" data-autoadvance="true" data-hover="0" data-click="0" data-rows="4" data-cols="6" data-slicedrows="8" data-slicedcols="12" data-opacityoneffect="0" data-loader="bar" data-loaderbgcolor="#222222" data-loadercolor="#33ccff" data-loaderopacity="0.8" data-pieposition="rightTop" data-piediameter="50" data-loaderstroke="8" data-loaderpadding="2" data-bardirection="leftToRight" data-barposition="bottom" data-navigation="true" data-navonhover="true" data-playpause="true" data-pagination="true" data-thumbs="true" data-pattern="pattern_transparent" data-patternopacity="0.5" data-mobilefx="default" data-mobileeasing="default"><div data-thumb="http://www.bottomlineperformance.com/wp-content/plugins/camera-slideshow/scripts/timthumb_no_cache.php?src=http://www.bottomlineperformance.com/wp-content/uploads/2013/05/Admin-Tracking-and-Question-Editing-from-Main-menu.png&amp;w=50&amp;h=50" data-src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/Admin-Tracking-and-Question-Editing-from-Main-menu.png" data-alignment="" data-portrait="" data-fx="default" data-easing="default" data-time="" data-transPeriod="" data-video="show" data-link="" data-target="_self"><div class="camera_caption showIt">Quickly create and edit your game from the main menu.</div></div><div data-thumb="http://www.bottomlineperformance.com/wp-content/plugins/camera-slideshow/scripts/timthumb_no_cache.php?src=http://www.bottomlineperformance.com/wp-content/uploads/2013/05/Edit-Topics.png&amp;w=50&amp;h=50" data-src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/Edit-Topics.png" data-alignment="" data-portrait="" data-fx="default" data-easing="default" data-time="" data-transPeriod="" data-video="show" data-link="" data-target="_self"><div class="camera_caption showIt">Sort your content into topics – each topic is its own mountain in Knowledge Guru.</div></div><div data-thumb="http://www.bottomlineperformance.com/wp-content/plugins/camera-slideshow/scripts/timthumb_no_cache.php?src=http://www.bottomlineperformance.com/wp-content/uploads/2013/05/EditObjectives.png&amp;w=50&amp;h=50" data-src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/EditObjectives.png" data-alignment="" data-portrait="" data-fx="default" data-easing="default" data-time="" data-transPeriod="" data-video="show" data-link="" data-target="_self"><div class="camera_caption showIt">Create and edit learning objectives to guide your question writing.</div></div><div data-thumb="http://www.bottomlineperformance.com/wp-content/plugins/camera-slideshow/scripts/timthumb_no_cache.php?src=http://www.bottomlineperformance.com/wp-content/uploads/2013/05/Edit-Question-Sets.png&amp;w=50&amp;h=50" data-src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/Edit-Question-Sets.png" data-alignment="" data-portrait="" data-fx="default" data-easing="default" data-time="" data-transPeriod="" data-video="show" data-link="" data-target="_self"><div class="camera_caption showIt">Questions are grouped into sets of three – you will write 3 iterations of each question.</div></div><div data-thumb="http://www.bottomlineperformance.com/wp-content/plugins/camera-slideshow/scripts/timthumb_no_cache.php?src=http://www.bottomlineperformance.com/wp-content/uploads/2013/05/Edit-Questions.png&amp;w=50&amp;h=50" data-src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/Edit-Questions.png" data-alignment="" data-portrait="" data-fx="default" data-easing="default" data-time="" data-transPeriod="" data-video="show" data-link="" data-target="_self"><div class="camera_caption showIt">Creating and editing questions is simple.</div></div><div data-thumb="http://www.bottomlineperformance.com/wp-content/plugins/camera-slideshow/scripts/timthumb_no_cache.php?src=http://www.bottomlineperformance.com/wp-content/uploads/2013/05/ActivateandPowerUps.png&amp;w=50&amp;h=50" data-src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/ActivateandPowerUps.png" data-alignment="" data-portrait="" data-fx="default" data-easing="default" data-time="" data-transPeriod="" data-video="show" data-link="" data-target="_self"><div class="camera_caption showIt">You can activate your game any time during the trial... or purchase Power-Ups to customize your game.</div></div><div data-thumb="http://www.bottomlineperformance.com/wp-content/plugins/camera-slideshow/scripts/timthumb_no_cache.php?src=http://www.bottomlineperformance.com/wp-content/uploads/2013/05/View-User-Reports.png&amp;w=50&amp;h=50" data-src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/View-User-Reports.png" data-alignment="" data-portrait="" data-fx="default" data-easing="default" data-time="" data-transPeriod="" data-video="show" data-link="" data-target="_self"><div class="camera_caption showIt">Admin reports let you track player progress by objective, questions, region, and individual user.</div></div></div><!-- .camera_wrap -->
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<h4>Learning Game Design Workshop</h4>
</td>
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<td style="padding: 8px;" colspan="2"><a href="http://bottomlineperformance.com/play-to-learn"><img class="alignnone  wp-image-7069" title="Play to Learn: Designing Effective Learning Games" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/play_to_learn_ASTD.jpg" alt="Play to Learn: Designing Effective Learning Games" width="665" height="175" /></a></td>
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<td style="padding: 8px;" colspan="2">We are also excited to facilitate <strong>Play to Learn: Designing Effective Learning Games</strong> as a <a href="http://astd13.mapyourshow.com/5_0/sessions/sessiondetails.cfm?ScheduledSessionID=1B" target="_blank">pre-conference workshop</a> on Saturday, May 18th. The session is led by<strong> Dr. Karl Kapp</strong> and <strong>Sharon Boller</strong>. The session provides a complete road map for getting started in learning game design. Last we heard, only one slot remains. If you cannot make it to ASTD ICE and would still like to attend this workshop, we are hosting it again on August 28th, 2013 in Indianapolis. <a title="Play to Learn: Designing Effective Learning Games" href="http://bottomlineperformance.com/play-to-learn" target="_blank">Learn more.</a></td>
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<td style="padding: 8px;" colspan="1"><img class="alignleft size-full wp-image-6888" title="SharonBoller" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/04/SharonBoller.jpg" alt="Sharon Boller" width="100" height="151" /><strong>Sharon Boller</strong> is the lead game designer for Knowledge Guru. She speaks on game-based learning and learning design topics at the local and international level. She authored one of the chapters in Karl Kapp’s forthcoming book, The Gamification of Learning and Instruction Field Book. In addition, she’s authored numerous white papers on the topics of learning game design and learning trends.</td>
<td style="padding: 8px;" colspan="1"><img class="alignleft size-full wp-image-6889" title="Karl" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/04/Karl.jpg" alt="Karl Kapp" width="100" height="151" /><strong>Karl M. Kapp, Ed.D.</strong>, is a scholar, writer and expert on the convergence of learning, technology and business operations. Karl has written five books including <em>Learning in 3D</em> and <em>Gadgets, Games and Gizmos for Learning</em> and <em>The Gamification of Learning and Instruction</em>. Visit him at www.karlkapp.com His work has been featured in Jeannie Novak’s popular <em>Game Development Essentials</em> series. Karl blogs at the popular <em>Kapp Notes</em> website.</td>
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<h4>See you at the conference&#8230; or after.</h4>
<p>We cannot wait to talk about the power of games to transform learning while visiting Dallas. Whether you are attending the pre-conference workshop or planning to visit us at the expo, we will be happy to share our learning game design stories and research.</p>
<p>We are hosting free webinars on learning game design and Knowledge Guru shortly after ASTD ICE, too. They are perfect for a conference-goer who wants to learn more&#8230; or a learning designer looking to gain introductory knowledge about game design. Learn more and register below. <a href="http://bottomlineperformance.com/get-in-touch" target="_blank">Contact us</a> if you would like to schedule a face-to-face meeting at ASTD ICE.</td>
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<td style="padding: 8px;" colspan="2"><strong>A Primer On Play: How to Use Games for Learning (Free Webinar)</strong></td>
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<td style="padding: 8px;" colspan="1">
<div>
<p><strong>Thursday, May 30th – 8 am EDT, 5 am PDT</strong></p>
<p><a href="https://www3.gotomeeting.com/register/166507270" target="_blank"><img title="May 8 am webinar - Register Now" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/04/WebinarRegistrationButton21.jpg" alt="May 8 am webinar - Register Now" width="144" height="148" /></a></p>
<p>Read the full webinar description and <a title="How to Use Games for Learning - May session" href="http://www.bottomlineperformance.com/events/a-primer-on-play-how-to-use-games-for-learning-may/" target="_blank">register here.</a></p>
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<td style="padding: 8px;" colspan="1">
<div>
<p><strong>Thursday, May 30th  11 am EDT, 8 am PDT</strong></p>
<p><a href="https://www3.gotomeeting.com/register/477652406" target="_blank"><img title="May 11 am webinar - Register Now" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/04/WebinarRegistrationButton31.jpg" alt="May 11 am webinar - Register Now" width="144" height="148" /></a></p>
<p>Read the full webinar description and <a title="How to Use Games for Learning - May session 2" href="http://www.bottomlineperformance.com/events/a-primer-on-play-how-to-use-games-for-learning-may-pt-2/" target="_blank">register here.</a></p>
</div>
</td>
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		<title>Agile vs ADDIE: Which Is Better for Learning Design?</title>
		<link>http://www.bottomlineperformance.com/agile-vs-addie-which-is-better-for-learning-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=agile-vs-addie-which-is-better-for-learning-design</link>
		<comments>http://www.bottomlineperformance.com/agile-vs-addie-which-is-better-for-learning-design/#comments</comments>
		<pubDate>Sat, 11 May 2013 10:08:15 +0000</pubDate>
		<dc:creator>Jake Huhn</dc:creator>
				<category><![CDATA[ADDIE]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[addie model]]></category>
		<category><![CDATA[agile learning design]]></category>
		<category><![CDATA[agile vs addie]]></category>

		<guid isPermaLink="false">http://www.bottomlineperformance.com/?p=7121</guid>
		<description><![CDATA[My last post was about Agile Learning Design, an iterative model of instructional design that focuses on collaboration and rapid prototyping. And it&#8217;s become quite a hot topic this past year. It is the hot new alternative to the old, &#8230; <a href="http://www.bottomlineperformance.com/agile-vs-addie-which-is-better-for-learning-design/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>My last post was about <a href="http://www.bottomlineperformance.com/what-is-agile-learning-design/" target="_blank">Agile Learning Design</a>, an iterative model of instructional design that focuses on collaboration and rapid prototyping. And it&#8217;s become quite a hot topic this past year. It is the hot new alternative to the old, and some have argued outdated, ADDIE model that has been the ultimate instructional design model for years. The most welcome change is the fact that an Agile model has you sharing your mockups, prototypes, and early suggestions <strong>with the client—right off the bat!</strong> This way you can adjust on the fly. No more building a course only to realize the client hates the use of some button in every single section.</p>
<p><img class="alignnone size-full wp-image-7122" title="Agile versus ADDIE: It Doesn't Always Have to Be a Fight" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/agile_and_addie.jpg" alt="Agile versus ADDIE: It Doesn't Always Have to Be a Fight" width="765" height="200" /></p>
<h4>How we talk about Agile versus ADDIE</h4>
<p>This difference (of early sharing and collaborating) is such a breath of fresh air that some people have even recommended <em>leaving</em> ADDIE in favor of a new, more agile system.</p>
<p>I can see where they are coming from, because newer and more efficient processes have been developed. Agile (and other iterative models like it) take into account new technologies and more rapidly evolving ideas. But I&#8217;m not sure if &#8220;leaving&#8221; is the language we should be using. The concept behind the ADDIE model has worked for instructional designers for years. There is something about the simplicity of it—it grounds the team in stages so you know you&#8217;re not designing before you&#8217;ve defined the problem, or developing before you&#8217;ve laid out your design, etc.</p>
<h4>&#8220;To me it&#8217;s not really versus&#8221;</h4>
<p>So I would say that Agile isn&#8217;t a complete replacement for the ADDIE model. We&#8217;re not urging you to pull an &#8220;out with the old and in with the new&#8221; approach. In fact, you can make the case that in an Agile model you <em>still do all the steps of ADDIE</em>. Why does it have to be a fight between the two?</p>
<p>That&#8217;s precisely the point <a href="http://www.bottomlineperformance.com/about-us/meet-our-team/jennifer-bertram/" target="_blank">Jennifer Bertram</a> made during my interview with her for these <a href="http://www.bottomlineperformance.com/what-is-agile-learning-design/" target="_blank">Agile Learning Design</a> blog posts. She&#8217;s the resident &#8216;Agile expert&#8217; here at Bottom-Line Performance and here are some snippets of what she had to say:</p>
<p><strong>So in Agile versus ADDIE, which one wins?</strong></p>
<p>&#8220;To me it&#8217;s not really <em>versus</em>. I don&#8217;t think they&#8217;re incompatible or that the science of ADDIE is wrong at all, I just think about when working with <em>other people</em> it requires you to talk about it more frequently—and that&#8217;s why you need an Agile process. Our clients really love being part of the team in that design meeting that is deciding what the interactions are and so on. We&#8217;re getting to solutions our clients are comfortable with earlier because they were there helping create them. That&#8217;s how Agile expands on ADDIE.&#8221;</p>
<p><strong>At BLP we primarily use the ADDIE process, but integrate it with Agile. Can you explain when each process makes the most sense?</strong></p>
<p>&#8220;If all you want are your traditional words on a screen with a next button, then Agile doesn&#8217;t make sense because there&#8217;s nothing really to iterate—there&#8217;s nothing to prototype, there&#8217;s nothing to test—you would still use ADDIE there. The Agile process is about different functionalities and what <em>task</em> we&#8217;re having those learners practice.&#8221;</p>
<p><strong>We&#8217;ve used the Agile process when building Knowledge Guru games, is Agile a good system for developing learning games?</strong></p>
<p>&#8220;Agile is really helpful for learning games because there is a lot of functionality to test—there are a lot of moving parts. So you think about when we develop learning games you have the learning goal, the specific challenges you want those learners to complete in the game, how do they win and what&#8217;s that system look like—there&#8217;s a lot of things that could benefit from the Agile process, the collaboration and iteration.&#8221;</p>
<h4>ADDIE wasn&#8217;t supposed to be so rigidly applied</h4>
<p>A lot of the bum rap that ADDIE has gotten recently, the reason that so many are hailing it as &#8220;outdated,&#8221; comes from that fact that people picture the ADDIE model in a couple different ways. Yes, the original version of ADDIE—the one <a href="http://en.wikipedia.org/wiki/ADDIE_Model" target="_blank">developed in the 1970&#8242;s by Florida State University</a>—is rigid, linear, and completely impractical for us. However, even those who thought it up knew that. Very quickly the model started being revised and adapted for more practical use. The diagram below shows two different diagrams of the &#8220;same&#8221; ADDIE model. On the left is the very first diagram from Florida State University (1975) and on the right is a version of the model that started becoming popular later on.</p>
<p><img class="alignnone size-full wp-image-7131" title="The ADDIE Model" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/versusblog2.jpg" alt="The ADDIE Model: Old and New" width="765" height="350" /></p>
<p>You can see how the diagram on the right starts to become a lot more like Agile. The evaluation is more constant and the structure is much less rigid. It is still lacking a system of iterations and rapid prototyping, and it still doesn&#8217;t bring the client into the early phases, but it&#8217;s much better. It&#8217;s so easy to hold the diagram on the left up as a straw man argument for ADDIE.</p>
<h4>Semantics aside, we still need to embrace Agile</h4>
<p>All that being said, Agile is still the future of instructional design. Rapid prototyping, consulting with the client early on, and the constant collaboration leads to faster, more innovative solutions. Not to mention it saves you so much time and frustration. No more developing a pretty, polished game only to realize the client wants changes or had something come up with their budget. All in all, I think we should avoid talking about ditching ADDIE completely, but we need to start moving on to Agile Learning Design.</p>
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		<title>This Week on #TalkTech: Gamification for Positivity, Screens vs Paper, and Personalization in Learning</title>
		<link>http://www.bottomlineperformance.com/this-week-on-talktech-gamification-screens-personalization/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=this-week-on-talktech-gamification-screens-personalization</link>
		<comments>http://www.bottomlineperformance.com/this-week-on-talktech-gamification-screens-personalization/#comments</comments>
		<pubDate>Thu, 09 May 2013 09:00:41 +0000</pubDate>
		<dc:creator>Jake Huhn</dc:creator>
				<category><![CDATA[Social Learning]]></category>
		<category><![CDATA[talktech]]></category>

		<guid isPermaLink="false">http://www.bottomlineperformance.com/?p=7106</guid>
		<description><![CDATA[#TalkTech is the “flipped” approach to Twitter chats. We publish all the topics a few hours before the chat so you can show up at 3 pm EST / 12 pm PST on Thursdays ready to discuss. We discuss three topics &#8230; <a href="http://www.bottomlineperformance.com/this-week-on-talktech-gamification-screens-personalization/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>#TalkTech is the “flipped” approach to Twitter chats.</strong> We publish all the topics a few hours before the chat so you can show up at 3 pm EST / 12 pm PST on Thursdays ready to discuss. We discuss three topics a week and the chat lasts around 30 minutes.</p>
<p>We’re shaking things up in 2013 here at #TalkTech! Every couple of weeks, a guest curator will be picking our topics and leading the discussion. Not much will change format-wise… we’ll still publish the weekly post here and the topics will still be tweeted by <a href="http://twitter.com/blpindy" target="_blank">@BLPIndy</a>, but a guest curator (besides yours truly) will pick the topics and be ready to lead the conversation during the chat. If you are interested in being a guest curator for TalkTech, <a href="http://twitter.com/steveboller" target="_blank">let me know!</a></p>
<div id="attachment_7111" class="wp-caption alignnone" style="width: 760px"><img class="size-full wp-image-7111" title="wired-buzzfeed-talktech" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/wired-buzzfeed-talktech.jpeg" alt="" width="750" /><p class="wp-caption-text">The founder of Buzzfeed had some interesting things to say about personalization in our increasingly social world</p></div>
<p><strong>Topic #1: Is positivity an added bonus of games? Can they increase interest where other methods have failed?</strong></p>
<p>This article from BBC News shows that a new project has been launched to try and use games to increase people&#8217;s interest in environmental issues. &#8220;Basically my idea is to take the concepts of gamification and use them in the environmental sector to try and promote greater pro-environment behaviour.&#8221; But here&#8217;s the really cool twist: One of the reasons they are trying gamification is to combat the overwhelming negativity surrounding environmental activism. Consultant Paula Owen told BBC News that the study&#8217;s target audience included people who had not engaged with environmental issues in the past because it had &#8220;all been a bit guilt-filled and full of doom and gloom&#8221;. Do you think it will work?</p>
<p><a href="http://www.bbc.co.uk/news/science-environment-21655918" target="_blank">Fun and games &#8216;can save the planet&#8217;</a></p>
<p><strong>Topic #2: Does the fact that content is on a computer screen detract from mobile and eLearning?</strong></p>
<p>There&#8217;s definitely a war going on between paper books (and paper book lovers) and eBooks. This has caused a lot of research into the differences between reading text in a physical book and reading it on a screen. This article makes the claim that most screens, e-readers, smartphones and tablets interfere with intuitive navigation of a text and inhibit people from mapping the journey in their minds. Is this something we need to be concerned with as we move forward with eLearning and mobile learning? I think the current approach is to shorten the amount of text when it&#8217;s going to be read on a screen, or at least break it up more frequently.</p>
<p><a href="http://anniemurphypaul.com/2013/05/the-difference-between-reading-on-paper-and-reading-on-a-screen/" target="_blank">The Difference Between Reading On Paper And Reading On A Screen</a></p>
<p><strong>Topic #3: How can we (or should we even) implement personalization in gamification or eLearning?</strong></p>
<p>According to this article, part of the solution for the struggling publishing industry is <em>us.</em> More comments, more filtering, more personalization. Could this be helpful in a learning solution? Is there a way to create certain identifiers for each learner and change the course based on them? Well, I&#8217;m sure there&#8217;s a way that we already know of, there is always a way, but then we have ask another question: would we even want to? All this personalization (the incorporation of social media, the user input and comments) sounds like it might interfere with the learning objectives. What do you think?</p>
<p><a href="http://www.wired.com/business/2013/05/personalization-publishing/" target="_blank">The Publishing Industry’s Secret Sauce Is You</a></p>
<p><script src="//storify.com/BLPindy/talktech-5-9.js?border=false&#038;template=slideshow"></script><noscript>[<a href="http://www.bottomlineperformance.com//storify.com/BLPindy/talktech-5-9" target="_blank">View the story "#TalkTech 5/9" on Storify</a>]</noscript></p>
<p>If you’re new to Twitter chats, don’t forget about awesome tools such as <a href="http://tweetchat.com/" data-bitly-type="bitly_hover_card">Tweetchat.com</a> that automatically save the hashtag and help you focus on the conversation!</p>
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		<title>What Is Agile Learning Design?</title>
		<link>http://www.bottomlineperformance.com/what-is-agile-learning-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=what-is-agile-learning-design</link>
		<comments>http://www.bottomlineperformance.com/what-is-agile-learning-design/#comments</comments>
		<pubDate>Tue, 07 May 2013 07:58:41 +0000</pubDate>
		<dc:creator>Jake Huhn</dc:creator>
				<category><![CDATA[ADDIE]]></category>
		<category><![CDATA[Agile]]></category>
		<category><![CDATA[e-Learning]]></category>
		<category><![CDATA[Learning Design]]></category>
		<category><![CDATA[agile learning design]]></category>
		<category><![CDATA[agile vs addie]]></category>
		<category><![CDATA[elearning]]></category>
		<category><![CDATA[learning design]]></category>

		<guid isPermaLink="false">http://www.bottomlineperformance.com/?p=6980</guid>
		<description><![CDATA[If you&#8217;re in the learning design business or working with game based learning, then you&#8217;ve probably come across the term &#8220;Agile&#8221; a lot recently, so we&#8217;re going to try and make sense of it. For almost 40 years the ADDIE &#8230; <a href="http://www.bottomlineperformance.com/what-is-agile-learning-design/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re in the learning design business or working with <a title="Rapidly develop learning games with Knowledge Guru" href="http://theknowledgeguru.com/" target="_blank">game based learning</a>, then you&#8217;ve probably come across the term &#8220;Agile&#8221; a lot recently, so we&#8217;re going to try and make sense of it. For almost 40 years the ADDIE model has reigned as king, the ultimate framework for instructional designers and training developers—but we have a feeling that&#8217;s about to change. Agile is a fresh approach to learning design that takes the ADDIE model to a new level. So let&#8217;s dive in and learn about Agile Learning Design.</p>
<p><img class="alignnone size-full wp-image-7000" title="Agile learning design is speed, flexibility, and collaboration" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/agileblog1.jpg" alt="What is Agile Learning Design?" width="765" height="300" /></p>
<h4>IT STARTED WITH A PROBLEM</h4>
<p>Agile started as a software development process—a reaction to the cumbersome &#8220;waterfall&#8221; methodology that had been brought over from older manufacturing practices. Early software development companies had no model for their new trade, so they simply borrowed what had been established for years in other industries where products are made.</p>
<p>The problem is that this method is extremely impractical for software development. This is because in order to move to the next stage of development, the stage before it must be 100% complete, perfect, and documented&#8230; and that&#8217;s just not how software development works. (I&#8217;m sure you can already start to see how this applies to learning design).</p>
<p><img class="alignnone size-full wp-image-7009" title="The Waterfall Model of Software Development" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/waterfall_model_software_development.jpg" alt="The Waterfall Method" width="765" height="200" /></p>
<blockquote><p><center>&#8220;Yeah, this just doesn&#8217;t work for us.&#8221;</center></p></blockquote>
<h4>The Manifesto for Agile Software Development</h4>
<p>By the mid-90s software developers had had enough, and they came up with their own ways of doing things. They created the Scrum and Adaptive Software Development processes along with many others. And in 2001, 17 software developers came together to talk about what they were doing—thus, the <a href="http://agilemanifesto.org/" target="_blank">Manifesto for Agile Software Development</a> was born.</p>
<p>It defined the Agile development process as an iterative method based on collaboration. Agile would focus on adaptation, evolving development, rapid prototyping, and constant feedback and evaluation.</p>
<h4>So What Does This Mean for Me?</h4>
<p>I&#8217;m sure by now you are eager to find out what this has to do with us, the learning designers. Well I&#8217;ll tell you: We are like software developers, our learning solutions are our metaphorical software—and an inflexible approach to ADDIE is our Waterfall.</p>
<p>I will be careful not to make many more comparisons between ADDIE and Waterfall, because while Waterfall was a flawed method from the start, ADDIE has been a successful model for learning designers for years. My point here (the whole reason we are taking time to explain Agile) is that the rigidity of ADDIE is now holding back learning design. It could be costing you time and money, on top of hindering your ability to come to the best learning solution through iterations and refinement.</p>
<p>Let&#8217;s make this more real. Here at Bottom-Line Performance we&#8217;ve begun to use an Agile learning design process, and we have quite a bit to say about it. As part of this post I interviewed <a href="http://www.bottomlineperformance.com/about-us/meet-our-team/jennifer-bertram/" target="_blank">Jennifer Bertram</a>, the Manager of Instructional Design at Bottom-Line Performance, and here&#8217;s what she said:</p>
<p><strong>What has the switch to an Agile process done for you and your team?</strong></p>
<p>&#8220;[Agile] has allowed our teams to collaborate a lot more between Instructional Designers and Multimedia, and I think we&#8217;re creating more innovative solutions and focusing less on dry content and info screens. Our clients have also really enjoyed getting to see things that work <em>much</em> earlier in the process. They also like the flexibility and having more opportunities to provide input.&#8221;</p>
<p><strong>What has this upgrade from ADDIE helped you do that you couldn&#8217;t do before?</strong></p>
<p>&#8220;Well I think that we&#8217;re still doing all of the steps of ADDIE… but what it has done is it has given us a better way to move through the phases of ADDIE and keep coming back to them again, mainly the first three—Analysis, Design, and Development—because as you&#8217;re creating this design proof you&#8217;re certainly in design mode, but you&#8217;re also already developing a little bit. Then when you&#8217;re thinking about development, when we&#8217;re getting to Alpha, we&#8217;re already going back and redesigning things.</p>
<p>This way we&#8217;re just <em>planning</em> for it so it doesn&#8217;t cause so much frustration and anxiety, on both sides really, for the client— if we say &#8220;oh, well you didn&#8217;t tell us that back then,&#8221; but now we&#8217;re having a lot more conversations with them about the design—and then for the development side as well.&#8221;</p>
<p><strong>What&#8217;s something new about Agile that you like?</strong></p>
<p>&#8220;More client interactions and more iterations. So now we&#8217;re not going away and creating something and saying &#8220;what do you think?&#8221;—we&#8217;re saying <em>together</em> what our ideas are. So we&#8217;re getting solutions that our clients are happy with, and we have a more solid foundation early in the process.&#8221;</p>
<p><em>Don&#8217;t worry, there&#8217;s more! We&#8217;ll continue this interview in next week&#8217;s post, Agile vs ADDIE: Which Is Better for Learning Design?</em></p>
<h4>So What <em>Is</em> Agile; What&#8217;s the Process?</h4>
<p>By now we&#8217;ve defined Agile learning design as an extremely iterative process. By using collaborative teams (client collaboration included) and constant iterations and feedback, you end up with a faster and more flexible (aka: agile) process that arrives at more innovative solutions. But this is a fairly vague description of Agile, only accounting for the big picture. How does an Agile process actually work? Where does it even differ from ADDIE? Take a look at this flowchart and see for yourself:</p>
<p><img class="alignnone size-full wp-image-7032" title="Agile Learning Design Flowchart" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/agile_flowchart.jpg" alt="An example of the Agile process applied to learning design" width="765" height="304" /></p>
<p>Well there you have it, Agile learning design in a nutshell. Something that started with a bunch of software designers coming together to shoot down Waterfall Methodology became the secret to more efficient (and innovative) learning design. Stay tuned for next week&#8217;s post on Agile vs ADDIE where we&#8217;ll further break down the differences between the two processes and show you when it makes sense to <em>be more Agile</em>.</p>
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		<title>Karl Kapp, Sharon Boller Partner for Learning Game Design Workshop</title>
		<link>http://www.bottomlineperformance.com/karl-kapp-sharon-boller-partner-for-learning-game-design-workshop/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=karl-kapp-sharon-boller-partner-for-learning-game-design-workshop</link>
		<comments>http://www.bottomlineperformance.com/karl-kapp-sharon-boller-partner-for-learning-game-design-workshop/#comments</comments>
		<pubDate>Sat, 04 May 2013 10:22:28 +0000</pubDate>
		<dc:creator>Steve Boller</dc:creator>
				<category><![CDATA[BLP News]]></category>
		<category><![CDATA[game based learning]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[Learning Design]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Live Events]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[game-based learning]]></category>
		<category><![CDATA[karl kapp]]></category>
		<category><![CDATA[learning design]]></category>
		<category><![CDATA[learning game design]]></category>
		<category><![CDATA[learning games]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://www.bottomlineperformance.com/?p=6940</guid>
		<description><![CDATA[Learning and Development professionals have been hearing about learning games and game based learning over and over again for a few years now. Game based instructional techniques are growing in popularity, yet many instructional designers lack the skill set to design &#8230; <a href="http://www.bottomlineperformance.com/karl-kapp-sharon-boller-partner-for-learning-game-design-workshop/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bottomlineperformance.com/events/play-to-learn-designing-effective-learning-games/" target="_blank"><img class="alignleft  wp-image-6941" style="margin-top: 5px; margin-bottom: 5px;" title="Play to Learn: Designing Effective Learning Games" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/play_to_learn_2.jpg" alt="Play to Learn: Designing Effective Learning Games" width="798" height="210" /></a></p>
<p>Learning and Development professionals have been hearing about <strong>learning games </strong>and <strong>game based learning</strong> over and over again for a few years now. Game based instructional techniques are growing in popularity, yet many instructional designers lack the skill set to design game based learning. They have not done it before, so they lack clear direction and do not know where to start.</p>
<p>That&#8217;s why <strong>Sharon Boller</strong>, President of BLP, is partnering with <strong>Karl Kapp</strong> to facilitate <a href="http://www.bottomlineperformance.com/events/play-to-learn-designing-effective-learning-games/" target="_blank"><em>Play to Learn, Designing Effective Learning Games</em>.</a> Karl is a professor at Bloomsburg University and his book <em>The Gamification of Learning and Instruction</em> is one of the most highly regarded resources in the field. Karl&#8217;s academic background blends well with Sharon&#8217;s experiences of implementing game based learning solutions with BLP&#8217;s clients.</p>
<h4>Game Based Learning Design Skills in High Demand</h4>
<p><a href="http://bottomlineperformance.com/gamebasedlearning" target="_blank">Game Based Learning</a> is regularly included in today&#8217;s corporate training programs&#8230; and the demand for learning designers with a game based learning skillset is growing fast. We&#8217;ve known this shift is happening, but the growth became even more obvious when the Play to Learn session we are hosting for <a href="http://astd13.mapyourshow.com/5_0/sessions/sessiondetails.cfm?ScheduledSessionID=1B" target="_blank">ASTD ICE</a> quickly reached capacity. We&#8217;ve seen attendance rise rapidly for our free <a title="A Primer On Play: How to Use Games for Learning (11 am)" href="http://www.bottomlineperformance.com/events/a-primer-on-play-how-to-use-games-for-learning-may-pt-2/" target="_blank">game based learning webinar series</a>, too&#8230; but it is tough to build a skillset in a one hour online session. The web is full of introductory knowledge, but game based learning design is a skill that takes practice and coaching.</p>
<h4><a title="Register for Play to Learn - Designing Effective Learning Games" href="http://www.bottomlineperformance.com/events/play-to-learn-designing-effective-learning-games/" target="_blank">REGISTER FOR THE WORKSHOP</a></h4>
<p><img class="alignnone size-full wp-image-6944" title="Register for Play to Learn: Designing Effective Learning Games" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/Screen-Shot-2013-05-02-at-3.13.50-PM.png" alt="Register for Play to Learn: Designing Effective Learning Games" width="468" height="310" /></p>
<h4>Our Approach to Game Based Learning Design</h4>
<p>If you want to design game based learning, you need to play lots of games. If you want your game based learning to be good, you need to be able to mock up a quick and dirty prototype and play test the heck out of it fast. Find problems, refine, and try try again. You&#8217;ll do all of that and more in this workshop. The <a href="http://www.bottomlineperformance.com/events/play-to-learn-designing-effective-learning-games/" target="_blank">Play to Learn</a> workshop helps you learn the following:</p>
<ul>
<li>A six-step process to design a learning game and create a paper prototype.</li>
<li>How to use a play testing process to do rapid iteration of a game design.</li>
<li>How to consider various core dynamics and tweak game mechanics to improve the playability and learning efficacy of a game.</li>
<li>How to sell games to an organization’s stakeholders as an effective option, answering the question “why games?”. All the game design skills in the world can&#8217;t help you unless you know how to convince your organization to buy in.</li>
</ul>
<div>The <a title="Play to Learn - Workshop Agenda" href="http://www.bottomlineperformance.com/wp-content/uploads/2013/04/Agenda.pdf" target="_blank">workshop agenda</a> is intentionally balanced between foundational information and hands-on practice. You&#8217;ll play games&#8230; then talk about the game elements you saw and discuss how they link to learning. You&#8217;ll learn the lingo of game design and learning game design&#8230; then play cooperative and competitive games and discuss what situations each one is best for. You&#8217;ll create a learning game prototype of your own&#8230; then play test the prototypes of others and discuss findings with the group. And yes, you will leave with the latest game based learning research in tow that you can take back to stakeholders in your organization. All with the help of Karl Kapp and Sharon Boller – two leaders in the field.</div>
<div></div>
<h4>More on sharon Boller and Karl Kapp:</h4>
<table width="80%">
<colgroup>
<col width="50%" />
<col width="50%" /> </colgroup>
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<td colspan="2"><strong>Sharon Boller:</strong></td>
<td colspan="2"><strong>Karl Kapp:</strong></td>
</tr>
<tr>
<td style="padding: 8px;" colspan="2"><img class="alignleft size-full wp-image-6888" title="SharonBoller" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/04/SharonBoller.jpg" alt="Sharon Boller" width="100" height="151" />Sharon Boller is president of Bottom-Line Performance, Inc. (BLP), a learning solutions firm she founded in 1995. Sharon has grown BLP from a single-woman sole proprietorship that employed 1 to a $2M company employing 20 team members. Sharon is also the creator of the Knowledge Guru™ brand affiliated with BLP that focuses on game-based learning. She is the lead game designer for its inaugural product, known as Guru Classic, and she is leading the development of a second, more robust offering known as Guru Game Builder that will allow users to create multi-level learning games. <a title="Sharon Boller - Play to Learn bio" href="http://www.bottomlineperformance.com/events/play-to-learn-designing-effective-learning-games/" target="_blank">Read full bio</a></td>
<td style="padding: 8px;" colspan="2"><img class="alignleft size-full wp-image-6889" title="Karl" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/04/Karl.jpg" alt="Karl Kapp" width="100" height="151" />Karl M. Kapp, Ed.D., is a scholar, writer and expert on the convergence of learning, technology and business operations. Karl is a professor of instructional technology at Bloomsburg University in Bloomsburg, PA. He teaches graduate level courses including <em>Learning in 3D</em> and <em>Instructional Game Design</em>. Karl has written five books including <em>Learning in 3D</em> and <em>Gadgets, Games and Gizmos for Learning</em> and <em>The Gamification of Learning and Instruction</em>. <a title="Karl Kapp - Play to Learn bio" href="http://www.bottomlineperformance.com/events/play-to-learn-designing-effective-learning-games/" target="_blank">Read full bio</a></td>
</tr>
</tbody>
</table>
<h4>Event Location</h4>
<p><img class="alignnone  wp-image-5189" title="ExactTarget logo" src="http://www.bottomlineperformance.com/wp-content/uploads/2012/10/exacttarget_logo11.png" alt="ExactTarget logo" width="311" height="76" /></p>
<div>The workshop will be held at <strong>ExactTarget</strong> in the heart of downtown Indianapolis. ExactTarget is a client of ours that is frequently on the forefront of using game based learning and gamification for training. We are thrilled to have them as an event sponsor&#8230; and even more thrilled that out of town attendees will be able to stay right in downtown Indy.</div>
<div>
<h4><span style="color: #002166; font-family: Lato, Helvetica, Arial, sans-serif; font-size: 16px; font-weight: 900; letter-spacing: 0.08em; line-height: 20px;">SPECIAL PRICING</span></h4>
</div>
<p>If you want to come to the workshop, you should register soon. <strong>Register by June 30th with the promo code EARLYBIRD13 to receive $50 off! </strong>We also have <strong>special pricing for current BLP clients</strong>. Get in touch with someone at BLP to find out more about client pricing.</p>
<div>
<h4><a title="Register for Play to Learn - Designing Effective Learning Games" href="http://www.bottomlineperformance.com/events/play-to-learn-designing-effective-learning-games/" target="_blank">REGISTER FOR THE WORKSHOP</a></h4>
</div>
<p>&nbsp;</p>
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		<title>This Week on #TalkTech: Humor in Learning, Upping a Game&#8217;s Replay Value, and Adobe Max</title>
		<link>http://www.bottomlineperformance.com/talktech-humor-modes-adobe/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=talktech-humor-modes-adobe</link>
		<comments>http://www.bottomlineperformance.com/talktech-humor-modes-adobe/#comments</comments>
		<pubDate>Thu, 02 May 2013 13:51:24 +0000</pubDate>
		<dc:creator>Jake Huhn</dc:creator>
				<category><![CDATA[Social Learning]]></category>
		<category><![CDATA[talktech]]></category>

		<guid isPermaLink="false">http://www.bottomlineperformance.com/?p=6929</guid>
		<description><![CDATA[#TalkTech is the “flipped” approach to Twitter chats. We publish all the topics a few hours before the chat so you can show up at 3 pm EST / 12 pm PST on Thursdays ready to discuss. We discuss three topics &#8230; <a href="http://www.bottomlineperformance.com/talktech-humor-modes-adobe/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>#TalkTech is the “flipped” approach to Twitter chats.</strong> We publish all the topics a few hours before the chat so you can show up at 3 pm EST / 12 pm PST on Thursdays ready to discuss. We discuss three topics a week and the chat lasts around 30 minutes.</p>
<p>We’re shaking things up in 2013 here at #TalkTech! Every couple of weeks, a guest curator will be picking our topics and leading the discussion. Not much will change format-wise… we’ll still publish the weekly post here and the topics will still be tweeted by <a href="http://twitter.com/blpindy" target="_blank">@BLPIndy</a>, but a guest curator (besides yours truly) will pick the topics and be ready to lead the conversation during the chat. This week’s curator is <a title="Nick Shelton" href="http://www.bottomlineperformance.com/about-us/meet-our-team/nick-shelton/" target="_blank">Nick Shelton</a>, Senior Multimedia Developer at BLP. If you are interested in being a guest curator for TalkTech, <a href="http://twitter.com/steveboller" target="_blank">let me know!</a></p>
<div id="attachment_6930" class="wp-caption alignnone" style="width: 690px"><a href="http://www.bottomlineperformance.com/talktech-humor-modes-adobe/max-stage/" rel="attachment wp-att-6930"><img class="size-full wp-image-6930" title="TalkTech-Adobe-Max" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/05/max-stage.jpg" alt="Adobe Max can offer some really cool ideas that can be applied learning design" width="680" height="340" /></a><p class="wp-caption-text">BLP&#39;s MultiMedia team is heading to Adobe Max! What trends do you expect to see this year?</p></div>
<p><strong>Topic #1: Humor is great, but when does it detract from your learning objective?</strong></p>
<p>Two guys walk into a bar, and everyone sits on edge to hear what happens next. While this is an older article, it is pertinent to humor in learning. I like to crack a joke or craft a yarn in anything I present or teach, and I think it helps people remember the content. The books and online courses I&#8217;ve learned the most from, had an element of humor, baked in. While sometimes considered a bad idea for learning, I think humor is an as effective means as any to encourage learning, and this article weighs both sides.</p>
<p><a href="http://www.apa.org/monitor/jun06/learning.aspx" target="_blank">How Laughing Leads to Learning</a></p>
<p><strong>Topic #2: What are the risks and rewards of extending playability with game modes?</strong></p>
<p>It is often communicated that &#8220;games are speculative&#8221;. One person may like to be timed, another may hate it, some people may like social aspects, some will turn away. Some like to collect badges and medals and high-scores, some could care less. Building a core game, is the difficult part, iterating and adding new functionality off of those existing interactions,  can (sometimes) be simple &amp; create extended playability and/or opportunities for learning.</p>
<p><a href="http://gamedev.tutsplus.com/articles/game-design-articles/how-to-extend-a-games-replay-value-by-including-different-modes/" target="_blank">How to Extend a Game’s Replay Value by Including Different Modes</a></p>
<p><strong>Topic #3: What tech and design trends do you expect to see at Adobe MAX?</strong></p>
<p>The MMD team <a href="http://twitter.com/blpindy" target="_blank">@BLPindy</a> are heading out to <a href="http://twitter.com/adobemax" target="_blank">@adobemax</a> next week, where some of the most cutting edge technology will be on display. The e-learning world frequently seems to be a few years behind the overall tech world, but at Bottom-Line Performance, we strive to bring new tech to clients today, not tomorrow. Here are the 10 most up-to-date reasons why Adobe Max is a good idea. Let&#8217;s talk trends we expect to see, or game-changers we&#8217;ve already experienced, and share with the participants.</p>
<p><a href="http://www.adobe.com/inspire/2013/04/top-10-reasons-max-2013.html" target="_blank">Top 10 reasons to attend Adobe MAX 2013</a></p>
<p><script src="//storify.com/BLPindy/talktech-5-2.js?template=slideshow"></script><noscript>[<a href="http://www.bottomlineperformance.com//storify.com/BLPindy/talktech-5-2" target="_blank">View the story "#TalkTech 5/2" on Storify</a>]</noscript></p>
<p>If you’re new to Twitter chats, don’t forget about awesome tools such as <a href="http://tweetchat.com/" data-bitly-type="bitly_hover_card">Tweetchat.com</a> that automatically save the hashtag and help you focus on the conversation!</p>
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		<title>3 Ways to Use Game Based Learning in Corporate Training</title>
		<link>http://www.bottomlineperformance.com/3-ways-to-use-game-based-learning-in-corporate-training/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3-ways-to-use-game-based-learning-in-corporate-training</link>
		<comments>http://www.bottomlineperformance.com/3-ways-to-use-game-based-learning-in-corporate-training/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 07:56:24 +0000</pubDate>
		<dc:creator>Sharon Boller</dc:creator>
				<category><![CDATA[game based learning]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[corporate training]]></category>
		<category><![CDATA[game-based learning]]></category>

		<guid isPermaLink="false">http://www.bottomlineperformance.com/?p=6726</guid>
		<description><![CDATA[Want a really cool way to get the facts on Game Based Learning? Check out our new Game Based Learning Infographic! We lay out some great examples of the efficacy of game based learning and gamification, all backed by solid &#8230; <a href="http://www.bottomlineperformance.com/3-ways-to-use-game-based-learning-in-corporate-training/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<hr />
<p><a href="http://theknowledgeguru.com/game-based-learning-infographic/" target="blank"><img class="alignleft size-full wp-image-7161" title="infographic thumbnail" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/04/infographic-thumbnail.jpg" alt="" width="75" /></a>Want a really cool way to get the facts on Game Based Learning? Check out our new <a href="http://theknowledgeguru.com/game-based-learning-infographic/" target="_blank">Game Based Learning Infographic</a>! We lay out some great examples of the efficacy of game based learning and gamification, all backed by solid research and great case studies. <a href="http://theknowledgeguru.com/game-based-learning-infographic/" target="_blank">Click Here to view</a>.</p>
<hr />
<p><iframe src="http://www.youtube.com/embed/jqMiNDyxmPk?rel=0" frameborder="0" width="560" height="315"></iframe></p>
<p><em>“We learn everything that all the other schools learn, we just learn it differently.”</em></p>
<p>This is a quote from a middle school student at the <strong>Quest to Learn School</strong> that opened in Fall 2009. It’s one of the intro comments made in a short YouTube video that does a fantastic job of explaining and SHOWING the answer to “Why games as learning and teaching tools?” The video is embedded above.</p>
<p>The entire school is organized around game design. The curriculum uses game concepts – missions, quests, challenges – to help kids learn things such as science, math, and literature.</p>
<p><strong>Katie Salen</strong> is the executive director of design at Quest to Learn, teaches game design, and runs a nonprofit institute called the Institute of Play. She says,</p>
<blockquote><p>“We believe kids can and do learn in different ways – including digital. It’s a school that from the ground up has been designed to leverage the digital lives of kids…. it’s developed a pedagogical approach that leverages game-like learning.”</p></blockquote>
<p>How so? Every class uses game concepts such as missions, challenges, and quests to allow kids to think about issues and solve complex problems.</p>
<p>Sound fishy? Can kids really learn well from this approach as opposed to say, a more traditional model of a teacher delivering a lecture, assigning reading and perhaps a project where the student writes a paper or prepares a posterboard?</p>
<p>Watch the video and see what you think. One class project focused on Aesop’s Fables. In a traditional class, the students might read several of the fables, talk about them in class, and perhaps write reflection papers on them or create their own modern fable. In Quest to Learn’s class, the kids work as a team to create a 3D game about the fables. They have to design and script the game, render it, and then “virtually” perform a fable in the game. Which approach do you think engages these students more and requires a greater amount of reflective thinking and problem-solving?</p>
<h4>Bringing Game Based Learning Into Corporate Training</h4>
<p><img class="alignnone size-large wp-image-6911" title="Game Based Learning in Corporate Training" src="http://www.bottomlineperformance.com/wp-content/uploads/2013/04/Graphics_Independent2-02-1024x478.png" alt="" width="584" height="272" /></p>
<p>Now…how does this translate into <strong>corporate training?</strong> Here’s a few ways that immediately come to mind to me. I offer them all based on experience. I’ve done each of them:</p>
<ol>
<li>Structure an entire learning experience around a goal of designing a game. Give learners the topic, the learning objectives the game has to teach, and the freedom to create a game. Let them build the paper prototypes and have others playtest it. Huge learning comes from figuring out how you’d turn a topic or issue into a game.  We’ve done several learning game design workshops like this; people remain completely immersed in the experience the entire time.</li>
<li>Create a multi-level digital game on your topic instead of a “click next” experience. Instead of telling people what they need to know, force them to find it or figure it out if they want to succeed in the game. Make succeeding in the game mirror what it takes to succeed in their jobs; for sales reps, success should mean they meet high sales goals&#8230; and so on. In the game, you make the measure of success hitting a targeted sales goal while making complaints and customer dissatisfaction negatively impact points or progress.</li>
<li>Design and use a simulation instead of an “interactive discussion.” Forget about presenting the ideal leadership or team member traits/behaviors. Instead, let people rate their perceptions of themselves and then simulate a team experience – complete with personnel, budget, time, and regulatory pressures. I designed a 90-minute simulation that gave participants a HUGE ah-ha moment around the disconnect between their <strong>perceptions of how they would behave</strong> as a project team and <strong>how they actually behaved </strong>when time pressures, regulatory pressures, and environmental factors started pressing in around them. The post-simulation discussion was extremely powerful as people had to acknowledge these disconnects. It also gave them a framework for meaningful discussion. So – we didn’t have to completely abandon the idea of an interactive discussion. We simply created an experience that could make the discussion far more meaningful than it otherwise would have been.</li>
</ol>
<h4>workshops on Getting Started With Game Based Learning</h4>
<p>I’m partnering with <strong>Dr. Karl Kapp</strong>, author of <em>The Gamification of Learning and Instruction</em>, to present a one-day workshop on learning game design. It focuses on people who know nothing about game-based learning and want to get started designing it. We start with the basics (questions like &#8220;What are games?&#8221;) and end with every person participating in the creation of a learning game that we playtest and modify as part of the day. You will walk away with tools you can use. Join us for one of these offerings and start building your learning game design skills.You&#8217;ll have a few chances to participate:</p>
<ul>
<li>We’re doing this workshop as a pre-conference offering at ASTD ICE on May 18<span style="font-size: xx-small;"><span style="line-height: 10px;">th.</span></span> Only 3 spots remain. <a title="Play to Learn - Designing Effective Learning Games at ASTD ICE" href="http://astd13.mapyourshow.com/5_0/sessions/sessiondetails.cfm?ScheduledSessionID=1B" target="_blank">Learn more and register.</a></li>
<li>We’re doing this same workshop in downtown Indianapolis on August 28th. <a title="Play to Learn: Designing Effective Learning Games" href="http://www.bottomlineperformance.com/events/play-to-learn-designing-effective-learning-games/" target="_blank">Learn more and register.</a></li>
<li>Finally, we’re also doing a “mini-version” of the workshop at the Training Magazine Online Learning Conference in September. Registration for the hands-on clinic will be available soon on the <a href="http://www.onlinelearningconference.com/" target="_blank">Online Learning Conference website. </a></li>
</ul>
<h4>Game Based Learning Design: It&#8217;s What We Do</h4>
<p><img class="alignleft size-thumbnail wp-image-5190" style="border: 0px;" title="Knowledge Guru learning game engine" src="http://www.bottomlineperformance.com/wp-content/uploads/2012/10/guru-06-150x150.png" alt="Knowledge Guru learning game engine" width="150" height="150" />Want the heavy design lifting done for you? BLP has developed one game engine already that allows you to create a simple, quiz-based learning game. Called Knowledge Guru, it is an easy way to get started creating a simple game. We launch the <a title="Sneak Peek: Knowledge Guru Question Creation Wizard for Gamification" href="http://www.bottomlineperformance.com/sneak-peak-knowledge-guru-question-creation-wizard-for-gamification/" target="_blank">Game Creation Wizard</a> tool at ASTD ICE, which will let you create your own games.</p>
<p>We are in the midst of creating a much more ambitious Guru GameBuilder that we plan to have available in January 2014. This tool will allow you to create a complete multi-level game OR to select small “mini-games” that you can embed in other things you do. Here’s a sneak peek – or really just a proof of concept at this point – of a very simple mini-game called <a href="http://theknowledgeguru.com/WalkThePlank_HTML5/" target="_blank">Walk the Plank</a>.  A game like this might be used very early in a multi-level play experience to enable the player to score an easy mission win while learning basic terms/definitions associated with a topic. Warning: this is designed for IE9 and above. It doesn’t function in IE8.</p>
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