After over two years of development, two happy clients, and two rounds of public gameplay, we are ready to unveil our first formal product to the world. And we’re flying from our hometown of Indianapolis to sunny Las Vegas to do it at DevLearn 2012.
Meet Knowledge Guru™, a learning game engine that combines addictive gameplay with research-based learning science to ensure maximum knowledge transfer of your materials. It’s available as a web app or native app… on a desktop or a tablet. In a world of “click next to continue,” LMS – driven training, Knowledge Guru is just the type of learning solution our rapidly changing workplaces need. BLP President Sharon Boller will be presenting on Knowledge Guru, and the results ExactTarget saw with the Knowledge Guru game we created for them, on Thursday, November 1st at 10 am on the Mobile Learning Stage.
Bottom-Line Performance has been in business since 1995, providing eLearning, instructor-led training, and curriculum design solutions to clients of all sizes. We’ve been fascinated and inspired by the growing body of research supporting the use of games for learning, as well as the growing possibilities of mobile learning. We’ve taken what we’ve learned and lovingly combined that knowledge to bring “the Guru” (as we now call him) to life. We’ve reserved space at the DevLearn Expo and will be in booth 608 demoing games and explaining how Knowledge Guru works.
While Knowledge Guru has a robust stand-alone admin dashboard with loads of great tracking features, we have also set the Guru up to communicate results of gameplay to an LMS. Yes, Knowledge Guru is currently the one and only learning game to be listed as Tin Can API compliant. Game progress, completion data, and achievements can all be tracked and reported… right alongside completion data for traditional eLearning courses.
Knowledge Guru comes in three tiers – Basic, Plus, and Premium. Guru Premium includes a social landing page, community blog, and hosted Twitter chats. The blogs and chats are designed to extend the learning that takes place within the regular game, and the Knowledge Guru database tracks every time a learner reads a blog post, leaves a comment, or even participates in a Twitter chat. And yes… all of this data can be reported back to an LMS, thanks to Tin Can. You’ll be able to track and measure the value of gameplay… and informal learning done as part of the Knowledge Guru, too.
Unlike so many types of learning, Knowledge Guru has real return on investment you can measure. ExactTarget used MobileConnect Guru™ to train employees, partners, and resellers on their new MobileConnect product. The results? Overall contract value doubled and first call resolution went up 45% for the support team. Those are numbers that matter.
If you’re headed to DevLearn, you’ll have multiple opportunities to learn more about Knowledge Guru and see it in action:
- At our booth, #608 in the Expo from 9:30 – 6:30 on 10/31 or 9:30 – 3 pm
- In Tin Can Alley, where Knowledge Guru will be used as a demo for Tin Can API’s reporting capabilities.
- On the Mobile Learning Stage on Thursday, November 1st at 10 am. Sharon Boller and ExactTarget’s Scott Thomas will talk about the power of play, how games link to learning, how Knowledge Guru links to learning, and how ExactTarget got results with Knowledge Guru.
- At DemoFest on Thursday, November 1st from 4 – 7 pm. ExactTarget will be on hand, putting MobileConnect through its paces for DevLearn attendees.
- Before the conference: We’ve turned the controls of our #TalkTech twitter chat over to our friends at Tin Can API. @ProjectTinCan will be hosting a special Pre-DevLearn edition of #TalkTech this Thursday at 3 pm ET. Come get your questions about Tin Can answered before the conference. Read more here.
We’d love to connect with anyone headed to DevLearn. Follow @thekguru on Twitter to receive updates on the Knowledge Guru and see what we are up to. We’ll have giveaways, secret passwords, and maybe even an in-person appearance from the Guru himself. Shh… don’t tell anyone.