How much time does it take to develop a training course?
The answer, of course, is that it depends – on a lot of things:
- The media you are using.
- The length of the course or solution.
- The complexity of the media being used as part of the learning solution. (An animation takes longer to build than a static image with some text on it.)
- The complexity and availability of content.
- The desired outcomes (learner awareness vs. learner skill development/appication)
- The number of people involved in its development
- What’s already known about the audience, the task, the need, the gaps, etc.
Here’s a bit of data from Bryan Chapman at Brandon Hall research on “average” development times for different media. The data is culled from surveys of learning professionals and was reported by Brandon-Hall in its reports. See if the hours match your own experiences:
34:1 Instructor-Led Training (ILT), including design, lesson plans, handouts, PowerPoint slides, etc.
33:1 PowerPoint to E-Learning Conversion. Not sure why it takes less time then creating ILT, but that’s what we discovered when surveying 200 companies about this practice
220:1 Standard e-learning which includes presentation, audio, some video, test questions, and 20% interactivity
345:1 Time it takes for online learning publishers to design, create, test and package 3rd party courseware
750:1 Simulations from scratch. Creating highly interactive content
I would assume the 33:1 for PowerPoint to e-learning conversion is what most closely correlates to Tom Kuhlman’s references to “rapid development” of e-learning since I know it’s not the 220:1 ratio reported by those Brandon-Hall surveyed.
Does this match your own experiences? How much time DOES it take to develop learning…and which tasks consume the most time? Our experience points to reviews and revisions consuming large chunks of time…and managing the process of reviews and revisions. What about you?