Learning Trends, Technologies, and Opportunities – New White Paper by Sharon Boller

Sharon Boller, President of Bottom-Line Performance, has authored a new white paper: “Learning Trends, Technologies and Opportunities.” Using both quantitative research and anecdotal evidence from our work with Fortune 500 clients, Sharon uncovers both what the learning and development field currently looks like AND where is it headed in the next 12 – 18 months.

Learning Trends, Technologies, and Opportunities - White Paper by Sharon Boller

Click the image to download the white paper!

We talked a whole lot about mobile learning in 2012, but lots of companies have not even started implementing mobile learning on a large scale. Games and gamification continue to grow, but many companies are not quite “there” yet, either. And that’s okay. Oh, and what about Tin Can API? You probably heard a whole lot about it in 2012, and you may not quite be sure what all the fuss is about, yet. Truth be told, the real learning revolution is just beginning.

eLearning in 2012 did not meet expectations

The first section, “Six Truths About Today’s Learning Environment,” explains what learning and training (yes, they are different) actually looked like in 2012. For instance, did you know only 1.4% of the 2012 ASTD State of the Industry report said mobile was a current distribution method for learning? And were you aware that 59% of companies still rely heavily on instructor-led training? Sharon talks about facts like these, and more, in the section one.

2013 - the year to move eLearning forward

In section two, “Emerging Trends and Technologies,” Sharon shares the 7 learning trends that will grow in 2013 and beyond:

1. Less desktop and more mobile…but not that fast.

2. Fewer full-sized courses. More learning snacks, ePubs, videos, and reference tools.

3. Less focus on the LMS; More focus on Tin Can API.

4. Less Tell; More Games and Gamification.

5. Less PPT-only; More Cool Interactive Tools within Lectures.

6. Less Formal Training; More Informal Social Learning.

7. Less Trainers; More Community Managers and Curators.

In short, the white paper is literally packed with relevant research and information. It’s available as a free download right here. We will be sharing each trend from the white paper for next few weeks right here on the Lessons on Learning Blog as well.

About the Author:

Sharon Boller is the president of Bottom-Line Performance, Inc. She founded BLP in 1995, and in 16 years has developed a wide array of learning solutions for corporate, government, and nonprofit clients. BLP’s focus is primarily eLearning and as learning has gone mobile so has BLP. Sharon has 25 years’ experience in learning design and a passion for learning. Sharon is the lead designer of the Knowledge Guru™ game engine, a tool for creating mobile games. She was also the lead designer of “A Paycheck Away,” a tabletop board game exploring the issue of homelessness. Sharon has spoken at numerous conferences – including ASTD, ISPI, and SALT on the topics of learning design and game design. Sharon has an M.S. in Instructional Systems Technology from Indiana University, where she graduated magna cum laude.