A Primer on Learning Game Design
Thursday, September 22nd, 2011
The gamification of learning is a hot, hot trend with great potential to improve the quality of learning experiences for adults – not just kids. In the corporate environment – where “rapid elearning” and the NEXT button now dominate – learning games offer a compelling difference in terms of user experience and results. We are sold on the value of games in learning, and we want to actively promote their use.
Our goal is to give readers basic knowledge of game design and how to get started with it. In the coming weeks, we will release portions of our upcoming paper, A Primer on Learning Game Design. Much like our previous paper, Lessons on mLearning, chunks will be made available on this blog. The paper (and our upcoming blog posts) will cover:
- • The What and the Why of Gamification
- • Mastering the Jargon of Game Design
- • What Makes for a Meaningful Game?
- • Getting Started at Creating Games
- • Getting Ideas for Games
- • Constraints that Affect Design
- • Play Testing Games – An Essential Step
- • When You Play Test…And You Find Out the Game Is Not Fun
Look for the first section, The What and the Why of Gamification, to be posted next week. To get you pumped about games, we’re starting with the END of our paper – where we give you references to check out. If these whet your appetite, visit again next week – or visit our website and download the white paper, which we’ll release next week with the blog post.
Have fun poking through these game resources! If you have others – please feel free to share them via comments or send me the links on Twitter. I’ll re-tweet them out as well as share them in the blog.
References
Games to play
- • Knowledge Guru: http://www.TheKnowledgeGuru.com
- • Algebra game: http://www.dimensionu.com/dimu/home/uvideos.aspx?ref=top%20menu%20dimu
- • Marketing game: Getting the Glass: http://www.gettheglass.com/index2.html
- • Marketing game, Get it Ripe (Domino’s Pizza): http://more.dominos.com/games/?game=tomato&fb=0
- • Social justice/awareness: http://playspent.org/
- • Financial education: Moneytopia game: http://www.dodcommunitybank.com/home/resources/military_saves/moneytopia
- • IT Hangman: http://www.blptraining.com/blp_development/walk_the_plank
White papers and books to read
- • “Game-based Learning: What it is. Why it works. Where it is going.”
http://www.newmedia.org/game-based-learning–what-it-is-why-it-works-and-where-its-going.html - • “Marriott hopes to win with Facebook game:”
http://www.workforce.com/section/software-technology/feature/marriott-hopes-win-facebook-game - • Gadgets, Games, and Gizmos by Karl Kapp, Pfeiffer, 2007
- • What video games have to teach us about learning and literacy by James Paul Gee, Palgrave
Macmillan, 2007 - • Challenges for Game Designers by Brenda Brathwaite and Ian Schreiber, Course Technology, 2009
- • Learning by Doing: A comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences by Clark Aldrich, Pfeiffer, 2005.




