Once Is Not Enough: How to Playtest Custom Learning Games

Once Is Not Enough: How to Playtest Custom Learning Games

I believe playtesting is a crucial, and often overlooked, part of learning game design. It takes multiple iterations to determine the right combination of game mechanics and game elements for your target learners. Whether you are an experienced game designer … Continue reading

6 Lessons from the Trenches of Digital Learning Game Design at #Trg14

6 Lessons from the Trenches of Digital Learning Game Design at #Trg14

Bottom-Line Performance has done simulation and learning game design for table-top/live events for many years. However, our foray into digital game design has only been happening for the past three years. When we started, we found lots of books and … Continue reading

New Learning Game Design White Paper by Sharon Boller (Free Download)

New Learning Game Design White Paper by Sharon Boller (Free Download)

Many of our readers are instructional designers looking to pick up some game design tips for their next project. Others are already avid game designers just looking for extra tips and advice. Wherever you are as a learning game designer, … Continue reading

Learning Game Design: a Blog Series by Sharon Boller

Learning Game Design: a Blog Series by Sharon Boller

In early May we launched our Learning Game Design Blog on the Knowledge Guru website. The blog has become a great source of information for anyone interested in game based learning and gamification—thanks in large part to an incredibly in-depth … Continue reading

Karl Kapp, Sharon Boller Partner for Learning Game Design Workshop

Karl Kapp, Sharon Boller Partner for Learning Game Design Workshop

Learning and Development professionals have been hearing about learning games and game based learning over and over again for a few years now. Game based instructional techniques are growing in popularity, yet many instructional designers lack the skill set to design … Continue reading

#G4C Part 4: How to Use Play Test Results to Improve Learning Game Design

#G4C Part 4: How to Use Play Test Results to Improve Learning Game Design

We’ve made it to Part Four of our Games for Change blog series. In Part One, we gave some back story about our game, A Paycheck Away. In Part Two, we talked about our first game design workshop. Part Three was all about … Continue reading