10,000 Hours to Mastery: The Gladwell Effect on Learning Design

10,000 Hours to Mastery: The Gladwell Effect on Learning Design

I just finished reading Malcom Gladwell’s latest book, Outliers. In one of its chapters, he explains the 10,000-hour rule. This rule states that people don’t become “masters” at complex things (programming, music, painting, free throws) until they have accrued 10,000-hours of … Continue reading