#TalkTech is the “flipped” approach to Twitter chats We publish all the topics a few hours before the chat so you can show up at 3 pm EST / 12 pm PST on Thursdays ready to discuss. We discuss three topics a week and the chat lasts around 30 minutes.
We’re shaking things up in 2013 here at #TalkTech! Every couple of weeks, a guest curator will be picking our topics and leading the discussion. Not much will change format-wise… we’ll still publish the weekly post here and the topics will still be tweeted by @BLPIndy, but a guest curator (besides yours truly) will pick the topics and be ready to lead the conversation during the chat. This week’s curator is Matt Kroeger, a Multimedia Developer at Bottom-Line Performance. If you are interested in being a guest curator for TalkTech, let me know!
How can we use scavenger hunts for training?
Stray Boots created a phone app designed for people to go on “urban adventures.” The app sends you on a series of challenges that guide you through your exploration of different cities…and all the while you are learning as you go. Additionally, players earn points and can split up into teams to compete against each other. What are the advantages to this gamified approach to learning? Do scavenger hunts work? Do you think this strategy is applicable to corporate learning?
Is there a place for 8-bit games in the workplace?
PlayPower thinks so. PlayPower is a non-profit organization that creates free educational computer software for low-income families in India and other developing countries. For $12, families can buy a computer (developed from a processor available in the public domain) that plugs into a TV screen, and PlayPower has also developed a handful of 8-bit learning games to help children worldwide improve their education – all at a low cost.
How do we feel about 8-bit learning games as a tool for learning? They have been used to teach children in the past, but can they be used to teach adults as well?
Is it time to re-think education?
This video (created by Kansas State cultural anthropology professor Michael Wesch) proposes that the themes of Web 2.0 should infiltrate education. The formal education system, as it is now, involves a process of: 1) Professor teaches in a classroom setting. 2) Students take an exam. 3) The professor publishes a paper. Where we are missing the boat is that not only are immense amounts of information available at our fingertips online with Web 2.0, but we are also the ones helping to produce more and amore of that content ourselves. We can access AND create.
How do we feel about crowdsourcing knowledge in e-learning? Is the value of writing something in your own words lost in traditional e-learning? What other ways can we flip the system and get the learner to be the content creator? And is this even a good idea?