This Week on #TalkTech: Agile Learning Design, Cognitive Overhead and Mistake Correction Through Games

#TalkTech is the “flipped” approach to Twitter chats. We publish all the topics a few hours before the chat so you can show up at 3 pm EST / 12 pm PST on Thursdays ready to discuss. We discuss three topics a week and the chat lasts around 30 minutes.

We’re shaking things up in 2013 here at #TalkTech! Every couple of weeks, a guest curator will be picking our topics and leading the discussion. Not much will change format-wise… we’ll still publish the weekly post here and the topics will still be tweeted by @BLPIndy, but a guest curator (besides yours truly) will pick the topics and be ready to lead the conversation during the chat. If you are interested in being a guest curator for TalkTech, let me know!

Topic #1: Is Agile development a sound approach for learning design?

The ADDIE model is tried and true… but it can also be cumbersome and a little dated. Projects move faster than they did 5 years ago and deadlines are tighter. That’s why Agile development is making its way into the L&D world. Read more about Agile development and sound off on its efficacy for learning design.

Change on a Dime: Agile Design

Topic #2: Why should digital product developers reduce cognitive overhead for users?

An extra click here. A drop down menu there. When we are using a new mobile app, website, or digital product, extra steps and layers of redundancy can cause us to lose interest quickly. Most people are highly mobile and only willing to devote a few seconds to checking out your new product before they will dismiss it. Reducing the cognitive strain on users is critical to lowering the barrier of entry. What are some simple ways to reduce cognitive overhead for users so that using a new product becomes habitual?

Cognitive Overhead, Or Why Your Product Isn’t As Simple As You Think

Topic #3: How do games help us learn from our mistakes in a productive way?

We spend most of our lives learning from mistakes… and we are better for it. But when mistakes become too large or carry too many consequences, they do more harm from good. This is why games are such a powerful learning tool. Games allow us to try and fail in a controlled environment and quickly adjust. The article lists six ways game based learning helps us learn from mistakes. Have a look and share your thoughts.

Mistakes and (Game Based) Learning

  • Deb Nystrom, Reveln

    Great illustration of social learning and agile learning, simply by noticing your set-up with #TalkTech and this post. I’ve shared this as a companion post to your social learning blog post via ScoopIt and my Agile Learning curation stream. Thanks for the share.

    • LessonsOnLearning

      Thank you, Deb! I’ll keep an eye on your ScoopIt.