#TalkTech is the “flipped” approach to Twitter chats. We publish all the topics a few hours before the chat so you can show up at 3 pm EST / 12 pm PST on Thursdays ready to discuss.
We’re never at a loss for new tech news, apps, and interesting blogs to explore in our weekly chats. Take a look at what we have planned for this week:
In her Creative Design of Learning Experiences blog, Mayra Aixa Villar reviewed Power Mockup, a great tool for creating wire frames and mockups in Powerpoint. Many instructional designers rely on Powerpoint when concepting their learning experiences, and Power Mockup offers a special set of tools that make the process easier than ever, especially when creating mobile learning.
Topic 2: Articulate Storyline was released this Spring, and rapid authoring quality eLearning is easier than ever. When do rapid authoring tools IMPROVE learning experiences, and when are external consultants and programmers with additional expertise needed to produce meaningful learning?
Articulate Storyline has a powerful set of tools and features are especially beneficial to small L&D departments who need to rapidly develop and deploy courses without programming knowledge. But the breadth and depth of some organization’s training and deployment needs still call for a higher level of instructional design and programming know-how. How will the powerful features of Storyline expand the viability of rapid authoring by internal teams, and what areas will still demand more specialized expertise?
Topic 3: Bill Gates has come out in support of integrating game-based learning across school curriculums. When does game-based learning make sense in education and adult learning, and where does it miss the mark?
Bill Gates’ public support of learning games in education is yet another sign of the times. More and more educators and corporate trainers are jumping on the bandwagon and adopting learning games into their curriculums and training. But just because something is a game does not mean it will be engaging…and if games are too general and lack a well-framed purpose, they are not effective. What are the best ways you can see games being used, either in schools or the workplace?
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