2019 Learning Trends Webinar

2019 Learning Trends: Where We Are and Where We’re Headed


These days, it seems like everyone is waiting for the next big thing. There are plenty of hypotheses about what it will be: artificial intelligence, autonomous everything, virtual reality, etc. Keeping up with it all can feel exhausting.

In December 2018, we conducted our fifth annual Learning Trends Survey. We asked questions like these: what learning trends are you excited about for 2019 and beyond? Do you get input from their learners as part of the training design process? What about the development process?

In this webinar, we share our findings, provide our analysis of those findings, and offer five takeaways for 2019.

After viewing this webinar, you'll be able to:


Recognize the importance of getting input and feedback from your learners as part of the design and development processes.


Understand how various training methods might be used in the year ahead.


Identify emerging learning trends and how to incorporate them into your own solutions.


Apply practical solutions to common training challenges.



Speakers


Sharon Boller is CEO and president of Bottom-Line Performance (BLP), a learning solutions firm she founded in 1995. Sharon has grown BLP from a single-woman sole proprietorship to a $4M+ company with 36 team members. Under her direction, BLP created the Knowledge Guru learning game platform, which has received numerous industry awards, including a Brandon Hall ‘Gold’ Award for best innovation in gaming and technology (2014). Sharon is a frequent speaker at industry conferences and co-teaches learning game design workshops with Karl Kapp for ATD and eLearning Guild events. Sharon and Karl’s new book, “Play to Learn: Everything You Need to Know About Designing Effective Learning Games,” was released in Spring 2017 by ATD Press. Sharon earned an MS in Instructional Systems Technology from Indiana University.

Steve Boller is the Director of Marketing and Business Development at Bottom-Line Performance. In this role, he helps organizations define the outcomes they need to drive from their workplace learning programs and determine the right mix of solutions to meet their needs. He authors BLP’s annual Learning Trends Report and has authored over 150 educational articles both online for eLearningIndustry.com and in print for the Life Science Trainer and Educator Network’s Focus on TrainingMagazine and ATD’s TD Magazine. Steve has delivered webinars for Chief Learning Officer Magazine and Training Magazine Network as well as presented at conferences such as ATD International, ATD TechKnowledge, Training Magazine, the LTEN Annual Conference and DevLearn. Steve is also the product owner of Knowledge Guru®, a game-based training reinforcement platform that has won five Brandon Hall Excellence Awards, including two “Gold” distinctions.

About Bottom-Line Performance


Since 1995, BLP has helped organizations create the right learning solution. Whether you have a complex problem to solve, product to launch, or process to implement, our in-house team partners with you every step of the way to design for your desired outcome and develop the right mix of tools: web and mobile apps, eLearning, serious games and gamification, video, and highly interactive instructor-led training to name a few. The end result? Award-winning solutions that solve problems, inspire people to act, and help people learn.

We are also the creators of Knowledge Guru®, a training reinforcement platform that uses adaptive learning, game-based learning, and microlearning to increase knowledge retention and improve performance.

Great instructional design is at the heart of what we do.


Emerging Learning Technology Webinar

Promise vs. Hype: How to Evaluate Emerging Learning Technologies


Each year, new learning technologies are touted as the next big thing in learning and development. Some have staying power, while others turn out to be passing fads. Even when a learning technology has a strong use case, poor needs analysis and half-baked implementation can lead to missed expectations and disappointed stakeholders.

This session demonstrates a tried and true methodology for evaluating new learning technologies. Using Articulate Rise 360 as a sample tool and the use of games for learning as a sample trend, we walk through the technology evaluation process and demonstrate how an organization can evaluate new tools and techniques, create realistic use cases, and develop an appropriate proof of concept. Then, we discuss the learning technology landscape in 2019 and share our analysis and predictions on the latest tools and techniques.

After attending this session, you'll be able to:


Apply a technology evaluation process when assessing the potential of new learning technologies.


Analyze a given technology tool (Articulate Rise 360) to determine its potential use cases.


Identify the potential of various learning technologies on the 2019 landscape.


Presenters

Steve Boller is the Director of Marketing and Business Development at Bottom-Line Performance. In this role, he helps organizations define the outcomes they need to drive from their workplace learning programs and determine the right mix of solutions to meet their needs. He authors BLP’s annual Learning Trends Report and has authored over 150 educational articles both online for eLearningIndustry.com and in print for the Life Science Trainer and Educator Network’s Focus on TrainingMagazine and ATD’s TD Magazine. Steve has delivered webinars for Chief Learning Officer Magazine and Training Magazine Network as well as presented at conferences such as ATD International, ATD TechKnowledge, Training Magazine, the LTEN Annual Conference and DevLearn. Steve is also the product owner of Knowledge Guru®, a game-based training reinforcement platform that has won five Brandon Hall Excellence Awards, including two “Gold” distinctions.


Nick Shelton is the Learning Interaction Design Manager at Bottom-Line Performance. Nick brings over 10 years of software and training development experience to his role, in which he oversees technology and multimedia initiatives of the services business which includes nearly 20 course authors, programmers, multimedia developers, and graphic designers. He also leads research and development projects around the implementation of new technology and serves as a technology lead and technical project manager for Bottom-Line Performance’s client base. When Nick is not leading multimedia and technology initiatives, he uses his software development background to innovate on commonly used industry tools, create new tools and apps for Bottom-Line Performance and its clients and produces well-regarded instructional training videos for the Articulate Storyline and web development communities.

About Bottom-Line Performance


Since 1995, BLP has helped organizations create the right learning solution. Whether you have a complex problem to solve, product to launch, or process to implement, our in-house team partners with you every step of the way to design for your desired outcome and develop the right mix of tools: web and mobile apps, eLearning, serious games and gamification, video, and highly interactive instructor-led training to name a few. The end result? Award-winning solutions that solve problems, inspire people to act, and help people learn.

We are also the creators of Knowledge Guru®, a training reinforcement platform that uses adaptive learning, game-based learning, and microlearning to increase knowledge retention and improve performance.

Great instructional design is at the heart of what we do.


Design Thinking Webinar

Design Thinking Techniques for Trainers


As a trainer, instructional designer, or educator, it’s your mission to help employees within your organization perform at their best and drive results for the organization. Yet despite the best intentions, you may be out of touch with the true needs or perspectives of your learners.

This session showcases a different way to think about designing a learning experience. It uses design thinking to help participants find a balance between business needs, learner needs, and technical constraints. Participants will practice using two turnkey Design Thinking tools: empathy maps and user journey maps. These two tools can be introduced at the design phase of a training initiative to better gain the perspectives of target learners and identify pain points and opportunities to leverage. The result of this effort is an experience that is optimized to truly delight your learners and to avoid creating experiences that fall flat. We’ll practice with the tools in this session and identify tactics for applying design thinking to your own endeavors.

After attending this session, you'll be able to:


Identify situations where a design thinking approach can add insight.


Generate a simple empathy map.


Use an example learning journey map to start defining your own learning journey.

About Bottom-Line Performance


Since 1995, BLP has helped organizations create the right learning solution. Whether you have a complex problem to solve, product to launch, or process to implement, our in-house team partners with you every step of the way to design for your desired outcome and develop the right mix of tools: web and mobile apps, eLearning, serious games and gamification, video, and highly interactive instructor-led training to name a few. The end result? Award-winning solutions that solve problems, inspire people to act, and help people learn.

We are also the creators of Knowledge Guru®, a training reinforcement platform that uses adaptive learning, game-based learning, and microlearning to increase knowledge retention and improve performance.

Great instructional design is at the heart of what we do.


The Mobile Mindset: How to Wow Your Learners (2017 Edition)

The Mobile Mindset

How to Wow Your Learners


This is the latest edition of our popular mobile learning webinar, first given in early 2016. It has been updated with new research and case studies.

Your employees are already learning on their mobile devices. They are used to interacting with apps and websites that provide an excellent user experience. Unfortunately, some corporate training struggles to even provide an adequate user experience! And while mobile learning adoption is speeding up, many organizations still lag behind.

It shows how the design principles of the increasingly mobile web can make training more effective and improve learner adoption rates. You’ll learn what Responsive Web Design can teach L&D and see research on how clean, mobile-inspired design improves results. Then we’ll share examples of both responsive web apps and native apps that were designed to ‘Wow’ learners on mobile devices and show how various design characteristics contribute to the user experience.

After attending this webinar, you'll be able to:


Recognize how the increased technology proficiency of learners impacts learning and graphic design choices.


Reference academic studies and real-world examples of how improved design often leads to improved learning.


Apply a “mobile mindset” to designing training that improves the user experience.


Identify six mobile learning design best practices that improve learning outcomes.

About Bottom-Line Performance


Since 1995, BLP has helped organizations create the right learning solution. Whether you have a complex problem to solve, product to launch, or process to implement, our in-house team partners with you every step of the way to design for your desired outcome and develop the right mix of tools: web and mobile apps, eLearning, serious games and gamification, video, and highly interactive instructor-led training to name a few. The end result? Award-winning solutions that solve problems, inspire people to act, and help people learn.

We are also the creators of Knowledge Guru®, a training reinforcement platform that uses adaptive learning, game-based learning, and microlearning to increase knowledge retention and improve performance.

Great instructional design is at the heart of what we do.


Reinforcement 101: How to Help Reps Say and Do the Right Thing

Reinforcement 101

How to Help Reps Say and Do the Right Thing


Do you have a strategy for ensuring behavior change after a product launch event? What about a plan for sustaining the learning? Too often, training reinforcement is a task reserved for regional sales affiliates who lack the vision and resources to execute on the business unit’s goals.

This session explores a variety of approaches and tools to training reinforcement. Participants will see examples of how other organizations use training reinforcement and compare the results of these approaches. Through facilitated discussion, participants will use a worksheet to plan a training reinforcement strategy given a specific business goal.

After attending this webinar, you’ll be able to:


Determine which kinds of training reinforcement approaches are optimal for various situations.


Identify the best training reinforcement strategy to meet a given business goal.


Identify best practices for incorporating training reinforcement into a product launch or sales training curriculum.

About Bottom-Line Performance


Since 1995, BLP has helped organizations create the right learning solution. Whether you have a complex problem to solve, product to launch, or process to implement, our in-house team partners with you every step of the way to design for your desired outcome and develop the right mix of tools: web and mobile apps, eLearning, serious games and gamification, video, and highly interactive instructor-led training to name a few. The end result? Award-winning solutions that solve problems, inspire people to act, and help people learn.

We are also the creators of Knowledge Guru®, a training reinforcement platform that uses adaptive learning, game-based learning, and microlearning to increase knowledge retention and improve performance.

Great instructional design is at the heart of what we do.


When Games Go Small: Mobile Learning Game Design Do’s & Don’ts

When Games Go Small

Mobile Learning Game Design Do's & Don'ts


More and more organizations are adding game-based learning and mobile learning to their training mix. While mobile provides a convenient experience for learners, their smaller screens require a great deal of design skill to create a strong learning experience, game play experience and user experience.

In this webinar, we explore various mobile games and discuss the decisions that influenced their game design, learning design, and UX. We’ll discuss the differences in each of these areas of design and show the important role prototyping plays in game design. We’ll also share a case study of how a mobile learning game was used as part of a larger curriculum to drive measurable business results. You will leave this session with an understanding of the basic principles you need to follow when designing games for smartphones.

After attending this webinar, you’ll be able to:


Tell the differences between game design, learning design, and UX design.


Understand basic principles to consider when designing games for smartphones.


Evaluate various criteria for game design, learning design, and UX design.


Recognize the business results a well-design learning game can drive as part of a larger training initiative.

About Bottom-Line Performance


Since 1995, BLP has helped organizations create the right learning solution. Whether you have a complex problem to solve, product to launch, or process to implement, our in-house team partners with you every step of the way to design for your desired outcome and develop the right mix of tools: web and mobile apps, eLearning, serious games and gamification, video, and highly interactive instructor-led training to name a few. The end result? Award-winning solutions that solve problems, inspire people to act, and help people learn.

We are also the creators of Knowledge Guru®, a training reinforcement platform that uses adaptive learning, game-based learning, and microlearning to increase knowledge retention and improve performance.

Great instructional design is at the heart of what we do.


Designing a game with Play to Learn

Play to Learn: 9 Steps to Learning Game Design Success

Play to Learn

9 Steps to Learning Game Design Success


Are you a trainer or eLearning designer who wants to use games to engage your learners? While game-based learning has the potential to motivate and excite, learning games can fall flat if not designed properly. To be successful, you need a solid strategy that carefully connects business goals to learning objectives and game mechanics.

In this webinar, Sharon Boller and Dr. Karl Kapp share tips and best practices from their new book, “Play to Learn: Everything You Need to Know About Designing Effective Learning Games.” They introduce nine steps to effective learning game design and take a detailed look at the three most critical and overlooked steps in the process.

After attending this Play to Learn Webinar, you’ll be able to:


Identify nine steps to effective learning game design.


Focus on the three most crucial and overlooked learning game design steps.


Apply game design best practices and avoid common pitfalls to using games as learning tools.

About Bottom-Line Performance


Since 1995, BLP has helped organizations create the right learning solution. Whether you have a complex problem to solve, product to launch, or process to implement, our in-house team partners with you every step of the way to design for your desired outcome and develop the right mix of tools: web and mobile apps, eLearning, serious games and gamification, video, and highly interactive instructor-led training to name a few. The end result? Award-winning solutions that solve problems, inspire people to act, and help people learn.

We are also the creators of Knowledge Guru®, a training reinforcement platform that uses adaptive learning, game-based learning, and microlearning to increase knowledge retention and improve performance.

Great instructional design is at the heart of what we do.


Comply, Engage, Amaze: How to Make Regulatory Training Matter

Comply, Engage, Amaze

How to Make Regulatory Training Matter


You must create training so your organization can comply with complex regulations. Unfortunately, those regulations often make it hard to create an ideal learning experience. Employees tune out of compliance training as soon as they see a “Next” button or PowerPoint slide.  Sometimes, regulations mandate the exact opposite of what is optimal!

This session is a case study of how The Mosaic Company redesigned its mandatory new hire and annual refresher training program to focus on key safety behaviors and connect to organizational objectives while complying with numerous regulatory requirements. You will learn how to creatively work within constraints and connect compliance training with business needs while creating an engaging learning environment. Participants will leave with five takeaways for designing a compliance curriculum that meets both organizational and compliance objectives.

After attending this webinar, you’ll be able to:


Determine the best ways to use regulatory constraints creatively and incorporate engaging learning techniques into your training.


Recognize how to gamify content, no matter how dry or technical.


Identify the connection between regulatory requirements and high-level business objectives.


Describe strategies for managing external stakeholders effectively and keeping your training design on track.

About Bottom-Line Performance


Since 1995, BLP has helped organizations create the right learning solution. Whether you have a complex problem to solve, product to launch, or process to implement, our in-house team partners with you every step of the way to design for your desired outcome and develop the right mix of tools: web and mobile apps, eLearning, serious games and gamification, video, and highly interactive instructor-led training to name a few. The end result? Award-winning solutions that solve problems, inspire people to act, and help people learn.

We are also the creators of Knowledge Guru®, a training reinforcement platform that uses adaptive learning, game-based learning, and microlearning to increase knowledge retention and improve performance.

Great instructional design is at the heart of what we do.


Sales Enablement and Beyond

Sales Enablement & Beyond

Using Games and Smart Implementation to Drive Performance


This session explores several examples where a game-based solution was used to both engage sales reps and help them retain critical knowledge. Participants will learn how to identify various learner personas, create the right game-based learning experience for the learning need and implement games effectively.

After this webinar, you’ll be able to:


Determine the best way to link games to how people naturally learn and remember.


Use a planning worksheet to identify learner personas and plan a sales enablement program that targets those personas.


Identify seven best practices for implementing a new learning technology such as game-based learning or gamification.

About Bottom-Line Performance


Since 1995, BLP has helped organizations create the right learning solution. Whether you have a complex problem to solve, product to launch, or process to implement, our in-house team partners with you every step of the way to design for your desired outcome and develop the right mix of tools: web and mobile apps, eLearning, serious games and gamification, video, and highly interactive instructor-led training to name a few. The end result? Award-winning solutions that solve problems, inspire people to act, and help people learn.

We are also the creators of Knowledge Guru®, a training reinforcement platform that uses adaptive learning, game-based learning, and microlearning to increase knowledge retention and improve performance.

Great instructional design is at the heart of what we do.