#BLPLearn is our way of saving all of the great content our team curates… and sharing it with the wider community. We’ll take the best articles shared by our Learning Services, Multimedia, and Product Development teams in their weekly meetings and include them in the weekly #BLPLearn blog. We’ll usually include some commentary from the original team member who found the article, too.

Our goal is to make the weekly #BLPLearn blog a dependable source for quality, curated L&D content. Check back every Thursday.


Rather than restricting the social media conversation to a 30 minute window, we’re inviting everyone inside and outside BLP to share interesting links, thoughts, and articles with the #BLPLearn hashtag on Twitter. We’ll check the feed once a week and include the best articles submitted via Twitter in the post, too.


Now that introductions are out of the way, let’s dive in to this week’s articles:

The Flappy Bird Phenomenon
submitted by Nick Shelton, Manager of Multimedia Development

Incredibly simple game, incredibly simple graphics, incredibly hard. A cool article from Tech Crunch how one Indie developer had 3 games in the top 6 free apps in the iOS app store. I think this is really inspiring how failure leads to motivation and how less is more. Here’s a quote I really liked from the article about a comment on the app store for Flappy Bird. “The only reason why I have not yet deleted this horrid game is the overwhelming sense of relief and accomplishment I feel when I finally beat a high score…”.

Here’s an online link to a clone of flappy bird (no audio):
Flappy Bird

And the other games by this dev that are topping the charts:
Super Ball Juggling
Shuriken Block

And, if you like 8-bit nostalgia and Dikembe Mutombo as much as I do, here are some fun things for your lunch break:
8-Bit Cinema Inception
Dikembe Mutombo’s 4 1/2 weeks to save the world (may take a bit to load)

Transferring knowledge into the “working memory”
submitted by Sharon Roeder, Learning Designer 

Hello! So as much as I love all of the various links that focus on cool technology and great visuals, I wanted to take a step back and focus on the actual design & content for my Monday link. I found a great article that focuses on learner’s attention, and how it is important to transfer knowledge into someones “working memory”.

The Unwritten Rules of Attention-Getting eLearning Design

Take a minute to read through it, and let me know what tips you might have for someone new to BLP (I’m being selfish here, I know). Are their any rules that you think are missing? Or ones that you maybe don’t agree with or find less important? From the courses I have seen that you have all created, I think you do a great job of incorporating things that are new and different, such as games, simulations, and easy to navigate screens. But what else can we do?